Release with many changes. Changes include improved AI code, fixed performance issues, add new features and much more...
- Fix always select first way in AlternatePathNode.
- Fix display wheels angle on move in backward direction.
- Fix jeeps backward movement.
- Allow use hidden jumppads.
- Improve make AI paths when drive vehicles.
- Add new bind "mutate VehicleCamera" for change the camera position for the vehicle.
- Fix attack healed taken enemy vehicles.
- Allow clear input in bind dialog.
- Allow localize labels in bind dialog.
- Load custom multiskins for flag on the roof.
- Fire with auto aim rocket if target use flying vehicle as base.
- Prevent disappear vehicle if someone heal it.
- Add handle iron bars for bots in JeepSDX.
- Randomly switch head light of vehicles by bots.
- Honk to team vehicle if it slow down movement.
- Correct path for flying vehicles in more cases (alternate paths and ambush spots).
- Add extra cost for vehicle defense point, for prevent ride through it.
- Fix recursion crash in some cases when vehicle gone in cloudzone.
- Fix damage on exit in water or pain zone.
- Reset velocity of stationary vehicles.
- Block damage to vehicles in team games from same team.
- Add VCTF game type for easy local play only in VCTF.
- Rework MH shield against unknown type of damage (now work against EXU and NW3 weapons damage).
- Fix often call slow hud check.