Originally I intended to release the SDK with Static Meshes as it's major exemplary feature on top of a completely new framework that turned out to be an own Engine fork. Some of you may have noticed the Pre-Release articles at Moddb and/or at ut99.org already, if not please read the Moddb article.
Long story short: there're still ongoing HUGE problems with porting my Engine to UT 469c, so the current render pipeline is utterly brokenand won't be followed anymore in the future - you simply cant extend UT 469c base render device - and I despise the limitations and ongoing problems.
Originally I intended to release the SDK with Static Meshes as it's major exemplary feature on top of a completely new framework that turned out to be an own Engine fork.
Some of you may have noticed the Pre-Release articles at Moddb and/or at ut99.org already, if not please read the Moddb article (https://www.moddb.com/mods/utcommunitysdk/news/utsdk-february-2023-pre-release-annoucement)
Long story short: there're still ongoing HUGE problems with porting my Engine to UT 469c, so the current render pipeline is utterly broken
and won't be followed anymore in the future - you simply cant extend UT 469c base render device - and I despise the limitations and ongoing problems.
Simply put, I never had these problems with UT 436.
This is a huge pile of additional work, but also offers complete freedom from that legacy and broken render pipeline and I won't be discouraged by this drawback.
And before I release nothing I thought, I should publish at least the current source base.
CacoFFF (Higor) could definitely help you out with any render questions you may have. He works on it on and off almost daily.
Great, thank you for this advice. Will contact him.
how do i run it?
UT99_Shadow
UT99_Shadow