Money is better, then the modders can actually choose what they can spend it on. Why get hardware if you already got it, same goes for other stuff. With the money, they can invest in what they need.
Imo, it's nonsence to set specific engine license right now. What if mod running on Source engine wins? Of course, there is possibility to port it over to UE3, but if it's in later stages of development, it's not so easy. So I would say, let it be Engine license, but the one developers choose, or ket it be money, so they can decide what they want to invest it to...
I doubt any money prize from the MOTY would be enough to sustain a proper engine license. Getting the license offered is a better deal, that is, if you're in need of such license.
A trophy. I think giving something of 'monetary value' (I consider a trophy having 'emotional value') will probably increase the chances of the voting getting 'rigged', meaning even MORE 'hey vote for us so we can win even though you haven't checked out other mods but whatever we just want that prize!' posts/situations. Unless of course the prizes are only awarded to editor's-choice winners. But even then, I'd personally rather win a trophy because it's a much more memorable thing to win.
I have to agree with this. Money can make people be cheap cheating ******** and it will likely end up being a main reason why the community get's ****** over.
Literally anything other then money would be better.
Well...yes and no.
While money will surely increase the problems with "cheating ********", money also helps the most.
Development rarely funds itself, you know...
Giving out engine licenses? Great, but what if you need licenses for other tools?
But, I went with the safe/boring option of money. Engine licenses almost sounded best, but I assume one wouldn't get to choose which license(Since every license costs a different amount, it'd be a hard prize to give, unless the companies that owned each engine were in on it, but even then the selection would be limited to one or a small few), and if you get stuck with a license to an engine you don't want to use, that'd be a rather annoying prize.
That totally depends the engine and the kind of licenses the developer provides. I would like some examples though? Not necessarily to be the guy that says 'you need sources to prove your point', but (also) to perhaps learn about new engines :)
@Metalspy: Unreal Engine 4 is pretty cheap, $20 a month or so for full engine and source code access. And you don't need to be subscribed to use it, you only need to be subscribed to get updates, so if you were just wanting to try it out you could "buy" it for $20 and then just not renew, or let updates build up and then renew.
Cryengine is $10 a month on Steam. Unity's 75$ a month for the pro version.
Then there are things like Gamemaker, Clickteam Fusion, Construct, etc, which are all relatively cheap, I got Clickteam Fusion 2.5 for $25 in a Steam sale, and according to their rules I can make commercial games with it.
So yea, those are the ones off the top of my head anyway.
I'd like a full Unity license so I can make my next game proper. Sucks there are no dynamic shadows and screen shaders in the current free version. $2,000 is unaffordable. Maybe Unity 5 will be cheaper?
Raise a good point about money. Licenses would be nice, but money could be used for that, storage, hosting, and tons of other things that may be more useful to developers. If they're winning MOTY, they've probably got their engine already sorted. ^-^
For mods you usually don't need an entire (commercial) engine license. Winning engine licenses could be useful for those mods wanting to change to a commercial product.
Anyway, the point about money still stands of course :P
In a utopian world, I would choose money, but seeing how nowdays everything that money touch tends to get corrupted, I chosen the Physical Trophy.
But also seeing how mod teams nowdays can have their devs scattered across the Earth I would choose, (depeding on how the physical Trophy would be, if one for each dev or just one for the team) hardware instead.
Not to be rude, but to be honest the prize should be for the mod with the best content not the one with the best PR-Team, and a money reward would make it worse, imho.
That said, good luck to every team, and remember, "it's not the goal, but the path walked to get it, the real reward"
Mods with great content generally have great pr, its just the way things work same goes for indie titles, those that take the time and effort to produce massive PR pushes for the awards will see themselves in with a good chance of being in the top 10 players choice, yes its about popularity, but that's why you all work so hard to build your communities like this saying goes "the path walked to get it", those mods and games that have done it right, set themselves up much better than those that are to young or early in development to draw a crowd.
That's also why we have editors choice as that selection is not a 'fan' contest.
Hardware would be nice, Imagine winning at R9295x2
I couldn't afford running that beast in my machine :L
But I would love to give it a go in 3dmark 11 etc
Yeah a firepro would be nice,
I wouldn't be able to truly use it for what it would want to do,
But I'd still get a hold of something to render with it just to test it out, :P
Lol yeah
Imagine being given 2 r9295x2's, Your computer would be pulling about 1000Watts from the wall easy that's more than electric heater on medium, Them things run up bad bills
good video for that actually lol
so jealous, Such nerd porn
wouldn't want one, but would like a day to muck about with one lol :P
Physical Trophy + Money would be better,
because Physical Trophy is much more memorable than the others.
It reminds You or the entire dev team on how much effort you/they did for the mod without even being payed.
and Money, this will help them buy stuff they need for mod development, they might turn their mod (Something like Total conversion mod) into a standalone game that can be sold or it can be a 'Free to Play' type game.
Agreed! Money is nice - of course, but a trophy on your desk is much more awesome! It reminds you of the work you have done, and it last (nearly) forever! Money is spend pretty quickly, but a trophy stays.
Money kurwa!
I don't agree. Money should not be prize, everything other than money.
Money is better, then the modders can actually choose what they can spend it on. Why get hardware if you already got it, same goes for other stuff. With the money, they can invest in what they need.
On a beer, for example...
Money should not be excluded as a possiblity for a prize... But having a trophy sounds cool too lol
kurwa??? realy? and 6+ votes for a comment with this word in it? lol
I think they don't know what it means
(buried)
giev meh monies, plox
Full game engine licenses!
Preferably Unreal Engine 3.
*Cough*UE4*cough*
Imo, it's nonsence to set specific engine license right now. What if mod running on Source engine wins? Of course, there is possibility to port it over to UE3, but if it's in later stages of development, it's not so easy. So I would say, let it be Engine license, but the one developers choose, or ket it be money, so they can decide what they want to invest it to...
With money you can get the engine licenses you need. :)
I doubt any money prize from the MOTY would be enough to sustain a proper engine license. Getting the license offered is a better deal, that is, if you're in need of such license.
Aw, twenty dollars? I wanted a peanut!
Twenty dollars can buy many peanuts.
Explain how!
Money can be exchanged for goods and services.
WOOHOO
"We've got to have moneeeey."
Know what? **** licenses! Money all the way! I could buy more than game engine licenses! I could buy game IPs! WOO!
A golden trophy of me ******* on consoles, witch will be bronze.
A trophy. I think giving something of 'monetary value' (I consider a trophy having 'emotional value') will probably increase the chances of the voting getting 'rigged', meaning even MORE 'hey vote for us so we can win even though you haven't checked out other mods but whatever we just want that prize!' posts/situations. Unless of course the prizes are only awarded to editor's-choice winners. But even then, I'd personally rather win a trophy because it's a much more memorable thing to win.
I have to agree with this. Money can make people be cheap cheating ******** and it will likely end up being a main reason why the community get's ****** over.
Literally anything other then money would be better.
Well...yes and no.
While money will surely increase the problems with "cheating ********", money also helps the most.
Development rarely funds itself, you know...
Giving out engine licenses? Great, but what if you need licenses for other tools?
Trophy or hardware, IMO.
I went hardware, but a trophy would be awesome.
Actually all those sound pretty darn good.
But, I went with the safe/boring option of money. Engine licenses almost sounded best, but I assume one wouldn't get to choose which license(Since every license costs a different amount, it'd be a hard prize to give, unless the companies that owned each engine were in on it, but even then the selection would be limited to one or a small few), and if you get stuck with a license to an engine you don't want to use, that'd be a rather annoying prize.
Today, engines are cheap as ****, cheaper than unity lol
That totally depends the engine and the kind of licenses the developer provides. I would like some examples though? Not necessarily to be the guy that says 'you need sources to prove your point', but (also) to perhaps learn about new engines :)
@Metalspy: Unreal Engine 4 is pretty cheap, $20 a month or so for full engine and source code access. And you don't need to be subscribed to use it, you only need to be subscribed to get updates, so if you were just wanting to try it out you could "buy" it for $20 and then just not renew, or let updates build up and then renew.
Cryengine is $10 a month on Steam. Unity's 75$ a month for the pro version.
Then there are things like Gamemaker, Clickteam Fusion, Construct, etc, which are all relatively cheap, I got Clickteam Fusion 2.5 for $25 in a Steam sale, and according to their rules I can make commercial games with it.
So yea, those are the ones off the top of my head anyway.
Can't go wrong with the universal language, money.
I'd like a full Unity license so I can make my next game proper. Sucks there are no dynamic shadows and screen shaders in the current free version. $2,000 is unaffordable. Maybe Unity 5 will be cheaper?
Raise a good point about money. Licenses would be nice, but money could be used for that, storage, hosting, and tons of other things that may be more useful to developers. If they're winning MOTY, they've probably got their engine already sorted. ^-^
For mods you usually don't need an entire (commercial) engine license. Winning engine licenses could be useful for those mods wanting to change to a commercial product.
Anyway, the point about money still stands of course :P
MONEY MONEY MONEY
FREE GAMES!
Cash money.
Money. These mod developers deserve to be paid for their amazing work.
In a utopian world, I would choose money, but seeing how nowdays everything that money touch tends to get corrupted, I chosen the Physical Trophy.
But also seeing how mod teams nowdays can have their devs scattered across the Earth I would choose, (depeding on how the physical Trophy would be, if one for each dev or just one for the team) hardware instead.
Not to be rude, but to be honest the prize should be for the mod with the best content not the one with the best PR-Team, and a money reward would make it worse, imho.
That said, good luck to every team, and remember, "it's not the goal, but the path walked to get it, the real reward"
Mods with great content generally have great pr, its just the way things work same goes for indie titles, those that take the time and effort to produce massive PR pushes for the awards will see themselves in with a good chance of being in the top 10 players choice, yes its about popularity, but that's why you all work so hard to build your communities like this saying goes "the path walked to get it", those mods and games that have done it right, set themselves up much better than those that are to young or early in development to draw a crowd.
That's also why we have editors choice as that selection is not a 'fan' contest.
- Sometimes the longest road to success is the shortest.
With money you can get engine licences and hardware. LOL
other? free food for a 3 months!
Yep I'd take that :D
But I'd have to pick what I want unfortunately im one of the rare fussy eaters lol
whoa
only 1% (including me) in hardware!!!
Hardware would be nice, Imagine winning at R9295x2
I couldn't afford running that beast in my machine :L
But I would love to give it a go in 3dmark 11 etc
haa true!!!!
but i want a FirePro!!!!!!LOL
Yeah a firepro would be nice,
I wouldn't be able to truly use it for what it would want to do,
But I'd still get a hold of something to render with it just to test it out, :P
me too Bur hardware must be nice if u are getting it for free!!!LOL
Lol yeah
Imagine being given 2 r9295x2's, Your computer would be pulling about 1000Watts from the wall easy that's more than electric heater on medium, Them things run up bad bills
good video for that actually lol
so jealous, Such nerd porn
wouldn't want one, but would like a day to muck about with one lol :P
me wants monies.
Pizza
hmmm..... Pizza :P
Physical Trophy + Money would be better,
because Physical Trophy is much more memorable than the others.
It reminds You or the entire dev team on how much effort you/they did for the mod without even being payed.
and Money, this will help them buy stuff they need for mod development, they might turn their mod (Something like Total conversion mod) into a standalone game that can be sold or it can be a 'Free to Play' type game.
But still, a Physical Trophy is the best choice.
Agreed! Money is nice - of course, but a trophy on your desk is much more awesome! It reminds you of the work you have done, and it last (nearly) forever! Money is spend pretty quickly, but a trophy stays.