Report article RSS Feed Zombie Master 2 - Holidays Update!

Happy Holidays from the Zombie Master 2 Development Team! Posting about the latest features as well as project plans for the next year.

Posted by npc_violent on Dec 25th, 2012


Hello, It has been quite some time now since we our last news update. We would like to apologize for taking so long to update. Due to time constraints and our own responsibilities, we haven't been able to make time for the project. Because of this, we may release Zombie Master 2 as is. Code-wise, it is nearly finished with the exception of a couple of features. Content-wise, we still need to finish up what we have as well as create more. If we do release early, we will be releasing patches along with it. Either way, Zombie Master 2 will be finished and released at some point in the future.


Random/Alternate Weapons

Customizing WeaponsCustomizing WeaponsCustomizing WeaponsCustomizing Weapons

Specific weapons have their own alternate weapons. For example, the machete's alternate weapon is a short-hand machete that deals half the damage it does. Another example being the default ZM shotgun being replaced with the Remington 870. 


Mappers are able to change any properties of the weapon as long as the weapon is compatible with those changes. Any weapons in ZM2, including the standalone versions of the alternate weapons, can be modified.  

The Whistler

The Whistler
The first support zombie unit in Zombie Master. It heals an amount of health per second of any units within a certain distance. They are very weak and easy to spot. But because of their ability, they are currently the most expensive unit.

GUIs/Interfaces 

New ZM Interface ( WIP )
Manipulates and spawn menus are streamlined into the ZM interface. 

Item Auras
To assist the player, usable and critical items have auras as well as hud hints to explain to the objective to the player.

Map Content

Map props and texturesMap props and texturesMap props and texturesMap props and texturesMap props and texturesMap props and texturesMap props and texturesIn-game ModelsIn-game ModelsIn-game ModelsIn-game ModelsIn-game ModelsIn-game ModelsIn-game ModelsIn-game ModelsIn-game Models

Weapons/Items

New weapons and itemsNew weapons and itemsAmmobox Models In-gameAmmobox Models In-gameAmmobox Models In-gameNew weapons and itemsGlock 17New weapons and items

Other Changes

*Some changes have been omitted*

Additions:

  • Additional player animation
  • Advanced multiplayer options menu
  • Effects: Film grain/vignetting post-process shader, full body awareness, bullet smoke, delimbing, blood effects and gibbing.
  • Interfaces: New HUDs for survivors and ZM, new main menu, hud hints and item auras.
  • Proximity voice chat: Added sv_proximitytalk to enable.
  • Weapons: Implemented new weapons, alternate weapons, custom weapons.

Content:

  • [Sound] Weapon sound replacements, footstep sound replacements
  • [Models/Textures] New weapon models, new map props, new map materials.

Bugfixes:

  • HL2.exe: Corrected process hang on close.
  • Local servers: Fixed master server query.
  • Shadow depth rendering: Fixed 20-40 fps perf hit.
  • Viewmodel: Corrected rendering in small scale FOVs.
  • zm_fire_lighteffect: Fixed disabling molotov dynamic lights.
  • ZM select: Fixed memory leak, not being able to select.

Optimizations/Improvements:

  • MP coord networking applied to all entities.
  • Origin prediction tolerance was raised.

Updates:

  • Ai navigation: Disabled prop physics solving, improved path finding.
  • Custom NPC base: Added animation events, fixed animation cycling.
  • Flashlights: Drain amount set to 1% per sec, added recharging
  • game_text: Added flag for hud hints display. 

We will be testing all of January, so stay tuned for more! Also we are still looking for organic modelers, animators and mappers!


Happy Holidays!
The Zombie Master 2 Development Team
Post comment Comments
morder553
morder553 Dec 25 2012, 5:39am says:

nice work cant wait

+5 votes     reply to comment
The_Collector108
The_Collector108 Dec 25 2012, 7:04am says:

This mod is going to be epic

+3 votes     reply to comment
PROGRAMREBELLEN
PROGRAMREBELLEN Dec 25 2012, 7:17am says:

ZM was my favourite mod back in the days, I wonder if this is gonna blow me as hard

+3 votes     reply to comment
Dredile
Dredile Dec 25 2012, 10:54am says:

ahhhh you shoulda included my map screenshot, the aztec one. :P

+3 votes     reply to comment
vol4ok
vol4ok Dec 25 2012, 12:18pm says:

its been too long since i've seen this name of the mod

+1 vote     reply to comment
Torhque
Torhque Dec 25 2012, 5:30pm says: Online

I had no idea you guys were working on a second Zombie Master. This is awesome! Great job so far.

+1 vote     reply to comment
FSugar
FSugar Dec 25 2012, 6:56pm says:

WHAAAAAAAAAAT?!?!?! I didn't know about ZM2 !!!! I was playing ZM and that mod is the reason I own HL2 engine, so I could play it, today I learned you are making ZM2!!! what so good, I wish you good luck, the original was awesome!

+1 vote     reply to comment
shadowlag
shadowlag Dec 25 2012, 8:58pm says:

Can't wait

+1 vote     reply to comment
Huvi
Huvi Dec 26 2012, 4:11am says:

Pls Steam only !!!!

0 votes     reply to comment
Ozi
Ozi Jan 13 2013, 7:25pm says:

Playing ZM along with empires 2 was the best time I got on source engine. Still remember glorious cover player, who open doors with torch on Londons underground. Or trying to survive with few others in lighthouse.
ZM2 can bring it back. If code is done, more content can come later.

+2 votes     reply to comment
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