A new Tiberian Sun Client, based on the client technology from The Dawn of the Tiberium Age and Twisted Insurrection, has been released. This package also allows modding and contains the fixes of UMP (Unofficial Mini-Patch), making UMP obsolete.
FEATURES
- Full Tiberian Sun and Firestorm campaigns included, with optionally downloadable movies (about 1.3 GB in size)
- Skirmish support with pre-defined starting locations and teams
- Dynamic map preview showing starting locations and teams on the map
- Full CnCNet multiplayer support, including automatic transfer of custom maps, passworded games and private messages*
- Support for spectators
- Allows modding similar to The Dawn of the Tiberium Age and Twisted Insurrection
- All TS INI bugs fixed - includes fixes from Aro's Tiberian Sun: UMP
- Compatibility with the latest operating systems, including Windows 7, 8.1 and 10
- Saves statistics from all games of your commander career
- Automatic updates (you can opt out) for delivery of bugfixes and possible additional content like multiplayer maps
- FinalSun Map Editor included
- Extra game options including Build Off Ally, Harder AI, Disabled Super Weapons and Disabled Refinery/Silo Storage
- Includes some of the best and most beautiful multiplayer maps created for TS by the community (selectable in the "Fan-made" gamemode)
- Supports viewing and joining DTA and TI (and soon YR) games at CnCNet
*Note: This is not the only TS MP client. Most games are (currently) hosted with FunkyFr3sh's client, which is incompatible with this client. So, on CnCNet you won't see most of the games shown in the main menu.
CREDITS
Client / Game executable / Misc.:
- Rampastring: For creating the client and applying various improvements to the game, including new game options and maps
- Bittah Commander: For editing the game executable and FinalSun executable so that it reads files from subdirectories instead of MIX files, for helping with the client's graphics, and for compiling the TS package
- Iran: Created the Tiberian Sun spawner, which makes it possible to skip the in-game menu and as a result makes the client possible
- CCHyper: Provided various useful hacks for the game executable, the most important one being the WaveClass error fix
- zzattack: For making the CNCMaps Renderer and saving me a bit of time by hosting high-quality map preview images at ra2maps.zzattack.org
- OmegaBolt: For extensive testing and providing useful feedback
Mods / Companies / Communities:
- The Dawn of the Tiberium Age: For being a development and testing platform for the client
- Twisted Insurrection: For being a development and testing platform for the client
- Project Perfect Mod: For hosting classic C&C modding forums
- CnCNet (including hifi, Rampastring, Iran, FunkyFr3sh, neogrant): For providing an easy-to-use online gaming service for classic Command & Conquer and for hosting this package
- Westwood Studios: For creating the original game
- Electronic Arts Inc.: For making Tiberian Sun freeware so that I'm able to distribute this package
Mappers:
- Aro
- Aurora196
- Crash
- j4m3sb0nd
- Ixith
- Rampastring
SCREENSHOTS
Skirmish lobby (click to open the whole image):
Options:
DOWNLOAD: Download Tiberian Sun Client 3.59 here.
Have fun!
Good thing is that Tiberian Sun is now fixed.
The hills have eyes?! the best map ever finally meets TS :D
Just downloaded this, and for the first time in years I could completely play a four player skimish match without game crash! Thank you fixing Tiberian Sun!
Also I really like the new skirmish options, like teams, starting positions and more money.
Can we expect to see the map generator make a return in this client?
I'm afraid not. There is a map editor included however, so with some extra effort your can create your own maps with that.
Finally a Tiberian Sun we have been all waiting for. Good job guys!
Great work guys!!
But when in SP I go to game options the game freezes and kicks me back to desktop (Win10 with latest nvidia drivers).
Which renderer do you currently have selected in the client's options menu?
TS-DDRAW works best for most people, but you can try out the two other ones as well if you're already using that.
IE-DDRAW gives the best performance in Windowed mode. So if you wanna use this renderer in full-screen mode with good performance, it's best to enable Windowed mode in combination with borderless mode and then selecting a resolution that matches your desktop resolution so that the (borderless) window will fill the whole screen.
Hi, I have two ideas, you should enable those small video transmission in Nod campaign,("we need more men" and "sir the tacitus is gone") also I think EMP shp turret is much nicer than the vxl one. Thats all for now.
The videos can be downloaded and enabled via the client's options menu, on the 'Components' tab.
While the SHP turret might indeed look nicer than the voxel, replacing graphics is not a purpose of this TS build.
Also, the SHP turret has the problem that it can't tilt, which looks pretty bad when the EMP is fired at a location that's very close to the turret (the pulseball will then fly straight up, while the turret will still maintain a nearly horizontal angle).
Well sorry if Im too pushy, anyway I downloaded Nod cinematics but those video transmissons (nod01_sb.vqa, nod02_sb.vqa) are not seen, I think those can be scripted in map editor somehow. Also another idea, what about adding "Nominal=yes" to every unit/building in rules.ini.
Nominal=no is a game design decision which we won't change. We focus on fixing bugs and adding additional features (like the new Skirmish/CnCNet lobby), but we won't change original game design. I'd personally also prefer everything having Nominal=yes, but some people prefer Nominal=no and we'll respect WW's original design decision in this case.
Are these Nod video transmissions you speak of normally visible in the original campaign (and they're just not visible in this TS build) or are they originally not used at all?
We're all for enabling original content that was (seemingly) unintentionally left out, as long as it doesn't alter the gameplay.
While adding Nominal=yes wouldn't alter the gameplay that much, it would make a slight difference for online games and that's enough reason not to do it.
Ok then, well those two videos are in the Nod movies.mix file (in this case its expand02.mix) and they are originally not used at all. If Im right then nod01_sb.vqa was meant for the first Nod mission and nod02_sb.vqa was for the fifth mission where you need to recover the Tacitus. In short those videos are original content but left out for some reason.
I was trying to figure out if you were reporting a bug in the build or if you were requesting for originally missing videos to be enabled, but that's clear now.
I've enabled both videos now: nod01_sb.vqa will be played right when battlefield control gets unlocked in the first mission and nod02_sb.vqa will be played as soon as you enter the Scrinship with an engineer in mission 5.
A new update to apply these changes will be uploaded later on; thanks for your suggestions.
Thanks mate!
Btw, is it possible to bring back Main menu soundtrack?
Yes, it's possible and a planned feature. However, it's not really a priority, so it could be a while until I implement it.
This is incredible! Playing through the original C&C campaigns now and was dreading dealing with compatibility issues with TS once I finished. This is pretty much a Godsend. Thanks for your work on this, guys! Hope to see all the original Tiberian Sun stuff and then the extra goodies when I get around to picking this up!
It should all be there already. Be sure to tell us if you find anything missing or buggy/broken; while all of the stuff should work, it's always possible that a bug or two has slipped in. We will continue working on this and will always fix any fixable issues ASAP :)
Nice!
Okay, i'll check this out using Wine.
OMG thats perfect!
I am terribly impressed. Holy ****.
Thanks a lot man.
Can you make it fullscreen? so it would be like a total replacement of the original
No, it's not possible to make the menus fullscreen.
It also would be greate, if stretching the videos keep correct aspect ratio
The game itself unfortunately can't do that, although some graphics card do allow you to configure this in their driver settings.
yeah, but it works only for non-widescreen resolutions.
Well done. This is probably a good step in working against community fragmentation.