Russian version - Evodune.com
At first we would like to take the opportunity to give our greetings to all women on the occasion of the 8th of March – the International Women’s Day, especially to the girls from [ADVENTURERS] team – to Katya and Alina – who work along with us on Dune:Evolution.
We suggest you to take a look at our front page. =) - Evodune.com
Or just look at this picture - Img38.imagefra.me
The redesign was made by AnderP, our official forum dweller.
Let us tell “a little bit about tanks” =):
[1] - The first Dune: Evolution wallpapers.
Made by EGGO
[2] - The final Harkonnen construction system (for now)
(was repeatedly reconsidered and changed, usually in fierce discussions)
Patches of aseismic ground are scattered throughout the map and it is only on them that we can build bases. Special self-deploying containers are dropped into these patches (the central structure – HQ – that provides power to all nearby buildings). You cannot build outside the HQ coverage, and it will cover a relatively small area, so you will not be able to build up all your necessary buildings near one HQ. This must emphasize the role of territory control in the gameplay. Don’t forget about the Dune’s special “island” map system and the Shai-Hulud creeping in the sands... it would be interesting.
Note: If the HQ is lost, you will no longer be able to build structures, and everything you have already built will either slow down or completely cease to function.
This construction system also includes the use of certain platforms that are already known to old Dune fans. Here we slightly changed their initial purpose and remade them for rapidly deploying bases.
[3] - WIP: Carthag update
[4] - Map MakingWell-detailed and beautiful landscape, like models, is also a major part of the gameplay, but modmakers often forget about it or just deliberately neglect it – and they are wrong. We understand it and thus we try to pay as much attention to the landscapes as we do to the factions. Our maps will be filled with unique (for C&C3:TW) environment details. Here is the example of cliffs:
In this update we also wanted to introduce you our new team member. He will be working on maps, their design and layout. Give a good welcome to our newcomer - Melkor. Previously he was making maps for BfME2 and he did it well, I think he will have enough opportunities to surprise us.
That’s all for now, thanks for the attention! We apologise that we couldn’t show as much as we usually do, we are still working on the in-game mechanics, and we cannot show much here.
Keep an eye on our updates – you’ll have something good to see and we’ll have more pleasure working on the mod =)
Russian version - Evodune.com
Wow, you guys are doing better and better... perhaps you should upgrade your website here on Moddb?
You can obtain a new skin by asking Moddb staff about the mod website's .css file:
Moddb.com
(Here a skin of my own mod: Moddb.com <- just an example.)
I think it'd be awesome to see a new skin for your mod website - here on Moddb. :-)
Because they are tossers about it and only certain projects get to have it. Supposedly there is a new skin system coming but right now only projects that are worthy of administrative bias get the attention.
Well, maybe not administrative bias, but just because of mod/game teams that really care about it, and ask Moddb staff about it...
... and spend some 2-3 hours to set the stylesheet appropriately (along with graphics). ;-P
1. thx
2. maybe in some future, for now we just have no time for this, unfortunately...
You have no time for one .css file (only about 3 pages) and about 3 images? The topmost header, the navigation bar image, and the background image? Come on. ;-)
Perhaps you should compete for some awards. ;-)
I think the skin is not that important, you should concentrate on your mod more ;)
The problem is that a skin would take up to 2-3 hours (at WORST). Only once.
That's why a skin wouldn't be a problem - only the motivation/initiative to do it.
Whoa...
Personally, I'm fine with the basic ModDB styling, doesn't bother me one bit, especially with the quality you guys are putting out. WOW, I love the walls. Incredible stuff, guys, keep it up. :)
Well, the mod/game content is more important, of course. But good promotion helps very much, making the mod/game more popular, more known, and thus - enjoyed by more people.
The quality has little to do with the advertising.
And this mod deserves more... much, much more.
Well, promotion, yes, but so far I haven't actually seen a ModDB skin I like. Yours is good, but there are still colors that end up taking away from the overall feel, and in the end, I don't think it adds to anything of the mod.
Well, seems they are here only to create a feel of uniqueness, uniqueness of a mod/game. Making an impression seems to be a nice side-effect.
It's just... this kind of promotion is very inexpensive, plus gives some positive reactions. So it's rather worth spending the time.
This update is simply amazing. You people rock!
This looks amazing, and that base remends me of Mad Max 2.
everything looks really good!
Sexy update, thanks.
This stuff is really looking great. Tank is EPIC. Can't wait! I LOVE DUNE!
i remember playing Dune on the old Amiga computers waaaaay back before the original C+C was even out, it was a fantastic wargame, im really glad that someone is making a new version, and especially one that looks so good,
i thank you for reminding me of that great game but i curse you for reminding me that im getting old lol, only joking guys!!!
=) we glad you all enjoy it
2 sgt_steiner
=) well... until we play the games - we all some kind of kids, maybe deep inside but still... and i guess this is not bad
sry for my english
dune was a cool game and this seems to be as cool as dune. ergo:
i have to catch a copy of c&c :D
Looks very professional. Nice.
bring back the dune feeling guys and i would buy your stuff!!!
Dudes, i can't wait to get this into my hands.
Really nice updates. Tank, walls and landscape are great and
the central structure concept sounds very promissing.
Keep it up.
Superb work... glad I started to watch this mod a a while ago.. it is coming along beautifully...
Keep up the amazing work guys!
I especially love the Carthag walls