Report article RSS Feed The First Spring Update and A Little Bit About Tanks

This update contains some project news, don’t waste your time and take a look – it will be interesting! And... something about spring and girls... =)

Posted by DeveRRo on Mar 12th, 2010

Russian version - Evodune.com

www.EvoDune.com

At first we would like to take the opportunity to give our greetings to all women on the occasion of the 8th of March – the International Women’s Day, especially to the girls from [ADVENTURERS] team – to Katya and Alina – who work along with us on Dune:Evolution.
We suggest you to take a look at our front page. =) - Evodune.com
Or just look at this picture - Img38.imagefra.me
The redesign was made by AnderP, our official forum dweller.


Let us tell “a little bit about tanks” =):
 [1] - The first Dune: Evolution wallpapers.

User Posted Image User Posted Image User Posted Image

User Posted Image User Posted Image User Posted Image

User Posted Image User Posted Image User Posted Image

User Posted Image User Posted Image User Posted Image

User Posted Image User Posted Image User Posted Image

User Posted Image User Posted Image User Posted Image

User Posted Image User Posted Image User Posted Image

Made by EGGO
[2] - The final Harkonnen construction system (for now) 
(was repeatedly reconsidered and changed, usually in fierce discussions)

User Posted Image

Patches of aseismic ground are scattered throughout the map and it is only on them that we can build bases. Special self-deploying containers are dropped into these patches (the central structure – HQ – that provides power to all nearby buildings). You cannot build outside the HQ coverage, and it will cover a relatively small area, so you will not be able to build up all your necessary buildings near one HQ. This must emphasize the role of territory control in the gameplay. Don’t forget about the Dune’s special “island” map system and the Shai-Hulud creeping in the sands... it would be interesting.
Note: If the HQ is lost, you will no longer be able to build structures, and everything you have already built will either slow down or completely cease to function.
This construction system also includes the use of certain platforms that are already known to old Dune fans. Here we slightly changed their initial purpose and remade them for rapidly deploying bases.

User Posted Image

[3] - WIP: Carthag update





[4] - Map MakingWell-detailed and beautiful landscape, like models, is also a major part of the gameplay, but modmakers often forget about it or just deliberately neglect it – and they are wrong. We understand it and thus we try to pay as much attention to the landscapes as we do to the factions. Our maps will be filled with unique (for C&C3:TW) environment details. Here is the example of cliffs:


In this update we also wanted to introduce you our new team member. He will be working on maps, their design and layout. Give a good welcome to our newcomer - Melkor. Previously he was making maps for BfME2 and he did it well, I think he will have enough opportunities to surprise us.

That’s all for now, thanks for the attention! We apologise that we couldn’t show as much as we usually do, we are still working on the in-game mechanics, and we cannot show much here.
Keep an eye on our updates – you’ll have something good to see and we’ll have more pleasure working on the mod =)

Russian version - Evodune.com

Post comment Comments
feillyne
feillyne Mar 12 2010, 9:06pm says:

Wow, you guys are doing better and better... perhaps you should upgrade your website here on Moddb?

You can obtain a new skin by asking Moddb staff about the mod website's .css file:
Moddb.com

(Here a skin of my own mod: Moddb.com <- just an example.)

I think it'd be awesome to see a new skin for your mod website - here on Moddb. :-)

+1 vote     reply to comment
Smoth
Smoth Mar 14 2010, 2:18pm replied:

Because they are tossers about it and only certain projects get to have it. Supposedly there is a new skin system coming but right now only projects that are worthy of administrative bias get the attention.

+2 votes     reply to comment
feillyne
feillyne Mar 14 2010, 2:38pm replied:

Well, maybe not administrative bias, but just because of mod/game teams that really care about it, and ask Moddb staff about it...

... and spend some 2-3 hours to set the stylesheet appropriately (along with graphics). ;-P

+1 vote     reply to comment
DeveRRo
DeveRRo Mar 12 2010, 9:20pm says:

1. thx

2. maybe in some future, for now we just have no time for this, unfortunately...

+2 votes     reply to comment
feillyne
feillyne Mar 12 2010, 9:50pm replied:

You have no time for one .css file (only about 3 pages) and about 3 images? The topmost header, the navigation bar image, and the background image? Come on. ;-)

Perhaps you should compete for some awards. ;-)

+1 vote     reply to comment
InStars
InStars Mar 13 2010, 4:11am replied:

I think the skin is not that important, you should concentrate on your mod more ;)

+3 votes     reply to comment
feillyne
feillyne Mar 13 2010, 10:55am replied:

The problem is that a skin would take up to 2-3 hours (at WORST). Only once.

That's why a skin wouldn't be a problem - only the motivation/initiative to do it.

+2 votes     reply to comment
Flazor
Flazor Mar 12 2010, 10:21pm says:

Whoa...

+3 votes     reply to comment
Elementalist
Elementalist Mar 12 2010, 10:23pm says:

Personally, I'm fine with the basic ModDB styling, doesn't bother me one bit, especially with the quality you guys are putting out. WOW, I love the walls. Incredible stuff, guys, keep it up. :)

+3 votes     reply to comment
feillyne
feillyne Mar 12 2010, 10:36pm replied:

Well, the mod/game content is more important, of course. But good promotion helps very much, making the mod/game more popular, more known, and thus - enjoyed by more people.

The quality has little to do with the advertising.

And this mod deserves more... much, much more.

+3 votes     reply to comment
Elementalist
Elementalist Mar 13 2010, 9:52pm replied:

Well, promotion, yes, but so far I haven't actually seen a ModDB skin I like. Yours is good, but there are still colors that end up taking away from the overall feel, and in the end, I don't think it adds to anything of the mod.

+3 votes     reply to comment
feillyne
feillyne Mar 14 2010, 2:42pm replied:

Well, seems they are here only to create a feel of uniqueness, uniqueness of a mod/game. Making an impression seems to be a nice side-effect.

It's just... this kind of promotion is very inexpensive, plus gives some positive reactions. So it's rather worth spending the time.

+2 votes     reply to comment
Spellbound
Spellbound Mar 12 2010, 11:49pm says:

This update is simply amazing. You people rock!

+2 votes     reply to comment
Typo
Typo Mar 13 2010, 2:54am says:

This looks amazing, and that base remends me of Mad Max 2.

+3 votes     reply to comment
ApornasPlanet
ApornasPlanet Mar 13 2010, 4:11am says:

everything looks really good!

+2 votes     reply to comment
Mars_3K
Mars_3K Mar 13 2010, 8:35am says:

Sexy update, thanks.

+3 votes     reply to comment
scubahunter
scubahunter Mar 13 2010, 11:38am says:

This stuff is really looking great. Tank is EPIC. Can't wait! I LOVE DUNE!

+3 votes     reply to comment
sgt_steiner
sgt_steiner Mar 13 2010, 3:32pm says:

i remember playing Dune on the old Amiga computers waaaaay back before the original C+C was even out, it was a fantastic wargame, im really glad that someone is making a new version, and especially one that looks so good,

i thank you for reminding me of that great game but i curse you for reminding me that im getting old lol, only joking guys!!!

+2 votes     reply to comment
DeveRRo
DeveRRo Mar 13 2010, 3:59pm says:

=) we glad you all enjoy it

+2 votes     reply to comment
DeveRRo
DeveRRo Mar 13 2010, 4:12pm says:

2 sgt_steiner
=) well... until we play the games - we all some kind of kids, maybe deep inside but still... and i guess this is not bad

sry for my english

+3 votes     reply to comment
DreamOo
DreamOo Mar 13 2010, 5:05pm says:

dune was a cool game and this seems to be as cool as dune. ergo:
i have to catch a copy of c&c :D

+2 votes     reply to comment
Tharapita
Tharapita Mar 13 2010, 5:59pm says:

Looks very professional. Nice.

+2 votes     reply to comment
DreamOo
DreamOo Mar 14 2010, 8:39am says:

bring back the dune feeling guys and i would buy your stuff!!!

+2 votes     reply to comment
alphaflight83
alphaflight83 Mar 14 2010, 10:03am says:

Dudes, i can't wait to get this into my hands.
Really nice updates. Tank, walls and landscape are great and
the central structure concept sounds very promissing.
Keep it up.

+3 votes     reply to comment
RogerRamjet
RogerRamjet Mar 17 2010, 11:00am says:

Superb work... glad I started to watch this mod a a while ago.. it is coming along beautifully...

+2 votes     reply to comment
Lazy6pyro
Lazy6pyro Mar 17 2010, 11:03am says:

Keep up the amazing work guys!

I especially love the Carthag walls

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

News
Browse
News
Report Abuse
Report article
Related Mods
Dune: Evolution (C&C3: Tiberium Wars)
Dune: Evolution C&C3: Tiberium Wars - Single & Multiplayer Real Time Strategy
Related Games
C&C3: Tiberium Wars
C&C3: Tiberium Wars Single & Multiplayer Real Time Strategy
Related Groups
[ADVENTURERS]
[ADVENTURERS] Developer & Publisher with 2 members