Post news Report RSS Rise of the Reds Development Update

Hello everyone, It has been a bit more than a week now since the release and we've been reading into the feedback and comments you have been providing us since then. Based upon this feedback we are actively working on a new update for ROTR that should be in your hands before the end of this month.

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Hello everyone,

It has been a bit more than a week now since the release and we've been reading into the feedback and comments you have been providing us since then. Based upon this feedback we are actively working on a new update for ROTR that should be in your hands before the end of this month. We're also working on making some tutorial videos for those who have trouble installing and playing the game although we can't say exactly when these will be finished but as soon as they are, you will be notified via your media of choice.

Some of the changes for this update are:

- Better connection experience with SWR.net
- IP addresses should no longer cause conflicts while connecting to SWR.net
- People will no longer get randomly banned from SWR.net
- Some balance and gameplay changes (details will become available with the patch)

Two things we can however tell and show you about these changes:


Shmel Troopers proved to be a bit too good in certain early game scenarios so they will receive a nerf to their base weapon. In turn, they will now also benefit from the "Advanced Infantry Munitions" upgrade which will give them a new launcher which will boost their attack power.


Warhounds, although not being particularly unbalanced or weak in any situation, had a rather low survivability in the later game. To maintain their utility, Warhounds now benefit from the "Armor Skirts" upgrade.

As always, we would like to remind all of you out there that there will be another official live stream this Sunday.
Keep in mind however that unlike before we will now be streaming in the evenings rather than the afternoon.

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Pieter_Boelen
Pieter_Boelen - - 1,106 comments

You just keep it up don't you? Congratulations! I normally don't play games very much anymore because I spend a lot of time modding myself, but your modpack is just too much fun to resist.

Since I don't have too much time to spend to figure anything out, I wondered if there is anything resembling a "strategy guide" out there or being planned.

Yesterday I tried the old trick of "putting several Pathfinders in a Humvee" and watching them shoot down enemy infantry with ease from inside. That didn't seem to work as well as I remember, though. Did something change there?

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Mernom
Mernom - - 718 comments

just watch some of the streams, most of my ECA tactics are from there.
(not that i got to play online, sinse apperantly it's not a plug&play;, and there is no tutorial video on how to make that work YET)

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Pieter_Boelen
Pieter_Boelen - - 1,106 comments

Thanks for the reply. Indeed the videos are quite helpful and I watched some of the shorter ones. My general limited time makes the actual streams a bit prohibitive, though. Several hours straight? That is a LOT of a good thing indeed!

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ThePrussianMink
ThePrussianMink - - 407 comments

Any fixes for "out of sync" errors? I'm getting them constantly.

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Mernom
Mernom - - 718 comments

If you can convince EA to give the team the engine source code, but good luck with that.

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Erick_Auron
Erick_Auron - - 260 comments

mmm, i dont know if its because i was doing it wrong, but i couldnt get the howitzer position to shoot at targets my bloodhund designated, i tried both the howtzers butons, one of them made a cool new target apear arround the designated target, but the shots never came, then i tried using the other buton to shoot in that targeted area, it seemed to work but the shots still never came.

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n-u
n-u - - 40 comments

if your howitzer is far away the shells need to long to reach the area before the marker buff expired and then the shells exploded midair. So i get the expirence that the range of the howitzer is not unlimited.

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R3PT0R
R3PT0R - - 220 comments

Is there any plans to release tech trees for each faction? I suck and would love some resources to get better with. Thank you.

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Mernom
Mernom - - 718 comments

a recycler tree is a bit more neccecery, as each unit tells you exactly what it needs to be built.

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dark_general
dark_general - - 446 comments

It crashes after 20 mins of game

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chrisy880
chrisy880 - - 101 comments

I hope you guys will also consider the AI lag in skirmishes. Keep up the good work.

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Mernom
Mernom - - 718 comments

They already did.

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chrisy880
chrisy880 - - 101 comments

The lag in 1.85 is still bad... The AI slows down the game to a halt, even im against 1 AI.

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Guest
Guest - - 690,708 comments

I don't have that kind of problem though. Playing on a 6P map no noticable lag.

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darkpanda
darkpanda - - 9 comments

hi mod creators.
My comment is the below. with the nation of GLA there are actualisacion asking you to have these with other nations and when you go on general points of nothing why to do those things that ask you to have the other nations to use and that are future things that you put in the mod.
so who can ampiar range of general, see reaching the 5 General put two more and if you can also put more money on the option to get started a game in escaramusa is so is more fun.
and also talk a little next version of the mod that will make version 2.0 is that so we know we're going to wait or put some image that will have every general in version 2.0 of the mod.
and thank you very much for doing a good mod and also hope to continue working so that they do very well.

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Mernom
Mernom - - 718 comments

The different faction abilities of GLA stuff is the recycler mechanic. The recycler is a tier 1 vehicle built from the hideout, who's special ability is to collect faction scrap from opponent vehicles (has to be tier 1 or 2 to collect, and it has a hologram over it to help you spot it), once you do those upgrades become available.
Also the main moddb page for this mode has a profile picture for every one of the generals that will be added at version 2.0 .

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celticknight
celticknight - - 38 comments

My only real problem is that the USA faction has some kind of bug in it. I play them on a map, and halfway through, before the AI mob waves attack, the game crashes.

Other than that... HOWITZER BARRAGE FOR DAYS!!

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Guest
Guest - - 690,708 comments

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CptIstvanofArdeal
CptIstvanofArdeal - - 2,363 comments

It's simple the game crashes because you are using the Veteran Copmany generals point and you had upgraded them with chemical suits upgrade this is causing a crash with the games engine blame EA for making the SAGE enigne so annoying it's totally not the mods fault.

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Guest
Guest - - 690,708 comments

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