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This is a small pre-blog before the main 173 blog hits soon.

Posted by TeamWolf on Feb 27th, 2010

OWA is not going to be around for the weekend so, until he gets back to post a real blarg, danpaul88 thought he would show you a little something he's been working on;

Allied GI Deployment




Apologies about the sound going out of sync during the video, danpaul is yet to find any free video recording software that actually WORKS properly on Windows 7 x64.... this is the best he can get.

The GI is not allowed to deploy unless;
1) He is standing still (prevents midair deployments among other things)
2) He is not too close to another unit (stops GI's deploying next to tanks or other soldiers to trap them inside the sandbag's model, preventing them from moving)

Recruitment

We are looking for extra staff members to join our ranks! What we are looking for in a 2d artist, is someone who:

  • is enthusiastic about working with the BHP Apocalypse Rising Team.
  • has spare time.
  • will be active in the foreseeable future (a.k.a we don't want you running off).
  • is competent at creating their own 2d textures.
  • is over the age of 16 (we overlook this if you are what we assess to be a mature individual. This rule is known as the TruYuri rule).

PM One_Winged_Angel with your application stating why you would like to join the team along with any past experience. Please provide example textures, if you have any.

For the full version of this mini pre-blog click here. For the main forums and much more click here!

Post comment Comments
iliketokillagainpl
iliketokillagainpl Feb 28 2010, 12:07am says:

Looking good guys.

+1 vote     reply to comment
xerofdv
xerofdv Feb 28 2010, 2:06am says:

awesome just plain awesome

+1 vote     reply to comment
symbolzzzz
symbolzzzz Feb 28 2010, 3:08am says:

Hmmm thers one odd thing i remember about RA2.
The deployed GI did less damage to inf then the undeployed GI.
Anyway awesome blog.

+1 vote     reply to comment
ChAoS1212
ChAoS1212 Feb 28 2010, 2:34pm replied:

I'm pretty sure he did more

+2 votes     reply to comment
ApornasPlanet
ApornasPlanet Feb 28 2010, 5:43am says:

I love everything I saw in that video. big up!

+1 vote     reply to comment
SairenSA
SairenSA Feb 28 2010, 8:00am says:

Suggestion:

Make a *POOF* effect when you switch to bunker mode, and like red alert 2's GI when switching to the bunker (and back), there is an animation involved before you can use the unit, other than that, nice work team :)

+3 votes     reply to comment
Omar007
Omar007 Feb 28 2010, 4:34pm replied:

Would be cool to see that indeed.

Very nice already though ;)

+1 vote     reply to comment
danpaul88
danpaul88 Mar 1 2010, 6:12pm replied:

There will indeed be some kind of deployment effect in the final version and it won't be an instant switch from deployed to undeployed either, there will be a short (2 or 3 seconds) delay to prevent it being abused.

+1 vote     reply to comment
█Black/Brunez█
█Black/Brunez█ Feb 28 2010, 9:29am says:

Nice work out here

+1 vote     reply to comment
m82sniper
m82sniper Feb 28 2010, 11:37am says:

Wow, that all looks great!

+1 vote     reply to comment
Fooshi
Fooshi Feb 28 2010, 6:33pm says:

Is this the same as "A Path Beyond"?

or...

+1 vote     reply to comment
TeamWolf Author
TeamWolf Mar 1 2010, 6:06am replied:

No, Red Alert: A Path Beyond is a total conversion mod that brings Red Alert 1 to first person. This is Red Alert 2: Apocalyse Rising and it is a total conversion mod that brings Red Alert 2 to first person.

+1 vote   reply to comment
danpaul88
danpaul88 Mar 1 2010, 6:13pm replied:

They are however both developed by the same group, Bluehell Productions, using the same W3D engine. This is why you may see some similarity between the two games, although internally we have two distinct teams of people working on each game.

+1 vote     reply to comment
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