Hello fellow ModDB fans,
This week on Podcast 17 we had a great discussion hosted by Andy, lead of Overwatch. He proposed developing mods using an open source model. What are the advantages/disadvantages? What tools are available and other examples in the industry. It's a great listen for all mod developers who are eager to move into a new way of development and publication. Check below for the full list of participants as well as brief points of interest.
I would also like to take this opportunity to announce our Videographer position. Full details can be found on our blog, but in short, Podcast 17 needs help moving into a video show for our live listeners. If anyone has any experience using services such as livestream, justin.tv or ustream feel free to give us a shout. Full details can be found here.
Developing Mods as F/OSS
Andy is joined by William, John, Andrew and Tony.
Development Lead of Overwatch.
Owner/Operator of Podcast17.
Software Engineer for Overwatch.
Software Engineer for Resistance & Liberation.
Senior Programmer for FIX Korea Co., Ltd.
- Making Overwatch Open Source
- Open Source in the Industry
- Source SDK Discussion
- Advantages and Disadvantages of Going Open Source
- Tools for Open Source
Full show notes and links can be found on our website.