We are trying out a new weekly Overgrowth alpha format today! David himself took a few minutes to illustrate the traditional changelog in video form. What do you guys think?
Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.
Be sure to watch it in HD!
The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):
- Added soft IK bones (such as ears and loose arms)
- Limited character health
- Characters can't move through each other
- Basic aggressive enemy AI
- Added air leg cannon attack
- Cancellable animations
- Enabled flip ragdoll wipeout
- Acceleration tilt for running
- Starting footprints and skid trails (used for Super Meat Bunny)
- Fixed double-click selection false negatives
- More precise small jumps
- Initial Berkelium layer hooked up
If you'd like to try out Super Meat Bunny mode, you can download the mod here and replace the existing alpha files with them (everything necessary is exposed to the public AngelScript / shader layer).
Thanks as always for all the support! See you guys in IRC and the forums.
Is a weekly video a good idea? What do you guys think about this?
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Hey why you so sad? Oo
Really bad loss in Starcraft 2 recently
Nice, looks like you put a lot of work in the animations and it's worth it in my opinion. Nice animations do a lot in making a game look "professional".
I really think you should make the rabbit move more like an actual rabbit. The jump is very "ninja like" but not very "bunny like", rabbits jumps with both legs together.
More "animal" animation would open the door for a greater differentiation between the species that will be featured in Overgrowth. If the rats, dogs, cats and rabbits all move like humans they wont feel like radically different races, only like humanoid animals overall. This would also justify why you chose to feature animals in your game and not humans.
I agree. You make very valid points. The animations as of now are very superbly well done and you're right, they look AAA from a professional studio. I can't wait to see more movies from these guys!
YES JUMP KICK!
What are Overgrowth's minimum system req?
If I meet them I'll pre-order it! :D
You could contact them and Pre-order it. If the alpha doesn't work, they'll refund you.
Thats what they said to me.
Check this out: Wiki.wolfire.com
Definitely like the video update! Keep it up.
Playing the Alphas is a real treat, as well. :)
nice:3 <3 wished thi meatbunnies would fight xD wanted to so much see blood splater efect , been a while it was shown or updated^^
A good decision. I prefer this format for this type of update ( no need even for a dry old summary log ). It's good to see the changes visually in a functioning environment, not to mention that it's always fun to watch a couple of bunnies swat the s*** out of one another.
- The addition of the soft IK is perfect considering the floppy ,loose nature of the ears and you can avoid that " snap ". Gives a nice truer to life look to the movement of the entire model as well.
- The Cancleable's will simply be intended more for distraction and intimidation/intention in-game more so then I'm guessing. Nothing like picking a fight !
- Cool air attack - looks to be quite damaging.
- The run-tilt looks really good !
- The ragdoll wipeout looks alright, but to me it's just too " loose ", especially for combat unless for a fatality. Seeing that effect each time I or an opponent hit the ground is going to wear thin quickly. Perhaps it's me, but I'd like to see it a bit less disjointed.
As always, a fine update. Continued success guys !
Completely agree about the ragdoll effect. GTA4 had that pretty much nailed down.
Because GTA4 used Euphoria, a special simulator (quite pricey I imagine), to create realistic ragdoll effects.
That is because Rockstar licensed Euphoria (http://www.naturalmotion.com)
At the end of this school year, i'm going to buy a powerful pc, and then i'm going to preorder this game! How heavy do you think the game will be? Looks pretty heavy to me :O
Needs moar Falcon Punch :D
Nice update very tempted to buy it now haha.
Excellent video!
you guys are crazy :D
Yay :3
lol
Everything's lookin' sweet.
Very nice update. I like having it all there to see for our selves. Great work!
When I saw this Godly rabbit I suddenly got reminded of bloody roar.
PLEASE someone has to make a BR mod for Overgrowth :D