Firstly, let me introduce the person who achieved all these - Graham is the mod's new talented programmer who brought several important gameplay changes to the mod in the last couple of weeks.

Posted by Ashkandi on Dec 28th, 2009

The time has come for another news report - in this issue, I would like to showcase some programming tweaks and fixes that was completed on the project in the last weeks.

Firstly, let me introduce the person who achieved all these - Graham is the mod's new talented programmer who brought several important gameplay changes to the mod in the last couple of weeks, removing thus almost every leftover content from Half-Life 2. He was rapid and diligent in removing the various HEV suit functions, the headcrabs that sometimes fell off an enemy's head, and managed to change the hostiles' blood from the HL2-zombies' well-known green to a red one. It is interesting how unnoticed such changes can be - whenever we start playing with a total conversion, we usually do not pay attention to them; but these minor tweaks are always pivotal in distancing the modification from the original game as greatly as possible.

The pictures below show the redesigned HUD: as you can see, it is far from being overcomplicated. We wanted to make it as small and simple as possible; after all, having a GUI that covers most of the screen is something that may greatly disturb gameplay.

To further distance the adventures of Grey from the no-brainer FPS-actions out there, we decided to remove the ammunition counter: therefore, it is not recommended to act like Rambo - the player is rather forced to be more cautious in every combat situation and reload whenever possible. The only exception to this new decision is the mod's newest melee weapon, the hammer drill: the amount of energy left in its battery can always be seen under the battery icons.

Since the player can also carry a first-aid kit, we added an icon for it to the GUI along with a hotkey that can be used to quickly switch to it and heal ourselves.

I really do hope that you like the new content and that the newest tweaks were successful in leaving behind many elements of Half-Life 2, bringing our small but dedicated team closer to making Grey indeed a total conversion modification.

Thanks for reading the news post, please keep checking our ModDB profile if you are interested in our modification - and please, support us by voting on Grey in the annual MOTY competition! Thank you, and remember not to switch the lights off... ;)

Post comment Comments
MrMattWebb Dec 28 2009 says:

Coder; the most important role in making a mod NOT feel like HL2 with new guns.

Congrats guys.

0 votes     reply to comment
Nebcake Dec 28 2009 says:

Thats good to hear, and lets hope he will do a awesome job to

+2 votes     reply to comment
AlekZanDer Dec 28 2009 says:

Great news. I wander how long will he work the team? I he won't leave you before the mod is released.

+2 votes     reply to comment
jjawinte Dec 28 2009 says:

That's fantastic news man !! Welcome Graham. Best of luck on your collaboration !

+2 votes     reply to comment
cheesemoo0 Dec 28 2009 says:

Reminds me of Condemned.

Also the tile on the bottom picture looks like it came from a texture generator.

+2 votes     reply to comment
Armageddon104 Dec 28 2009 says:

So 1337!

+3 votes     reply to comment
Croco15 Dec 28 2009 says:


+2 votes     reply to comment
Jokerme Dec 28 2009 says:

Good to hear. Finish the mod already :)

+1 vote     reply to comment
jjawinte Dec 30 2009 replied:

What are you tryin' to say Joker ?

+1 vote     reply to comment
Jokerme Jan 6 2010 replied:

Well, let's say I'm a little "observant" ^^,

+1 vote     reply to comment
RogerRamjet Dec 28 2009 says:

Nice, yeah, need a coder to make a real mod...

+2 votes     reply to comment
death5421 Dec 28 2009 says:

sweet stuff guys!

+2 votes     reply to comment
sauerfreak Dec 28 2009 says:

New screens look grey indeed......and awesome! Lovin' the progress, keep it up! ;D

+2 votes     reply to comment
thekolokolone Dec 29 2009 says:

Man I think its stupid that you can carry ****** heavy tools with an arsenal of meelees. You should limit the amount of carriable weapons maybe like in condemned. Anyway its still ****** awesome! Keep up the good work!

+1 vote     reply to comment
Ashkandi Author
Ashkandi Dec 29 2009 replied:

The protagonist gonna find that somewhere, so he can carry more stuff like healthpack, weapons, etc.

+2 votes   reply to comment
JohnnyMaverik Dec 29 2009 says:

It looks very refreshing from the screens.

+2 votes     reply to comment
Xylemon Dec 29 2009 says:

Great work as always :D

+2 votes     reply to comment
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