Post news Report RSS Operation Firestorm Beta 03 Development Update

OFS Beta 03 is nearing completion. Alpha testing is already in progress. New AI is on the way! And here's a preview of updated SCUD Launcher models and FX.

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Hello everyone,

I'm confident to say the Operation Firestorm Beta 03 release is on its way. The planned content for Dr. Thrax is almost ready, and we're currently in the final stages of polishing and testing.

In addition, lots of bugs have been fixed, and performance has been improved.

I'm also happy to announce that Beta 03 will feature a completely remade AI which is currently in the works by Mizo.

Now for another teaser, here's a preview of slightly improved Scud Launcher models and FX for Terror and Chem General.

Terror General SCUD Launcher


Biochemical General SCUD Launcher


To ensure a high quality release, lots of testing is required.

Alpha testing for OFS 03 has officially started!

If you want to participate testing the new content and the AI and help improve balance in the mod, head over to the NLS Public discord server for more information.


I hope you enjoyed this update. See you soon!

~OFS Dev Team


Post comment Comments
ehsanesm1374
ehsanesm1374 - - 2 comments

Hi,really sry to post this comment here, i have seen old games using something like reshade to bring the old game new experience, can u do the same thing for this mod? ty for this mod,and sry for my poor english :(.

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St4lk3r Author
St4lk3r - - 306 comments

I've been using ENB myself for a long time, which is pretty similar. I've only been using very simple effects though.

I think it's best to let the user decide if he wants to use something like this. ENB and Reshade are easy to install anyway.

The main issue with those effects is that they also affect the User Interface, which in my opinion looks horrible. If people like that, it's their choice to go crazy with effects.

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ehsanesm1374
ehsanesm1374 - - 2 comments

ty :D

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Guest
Guest - - 690,827 comments

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Radu273
Radu273 - - 1,457 comments

i've been waiting for a beta03 update. you mod is awesome. i put it along shockwave and rise of the reds. keep up the good work

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A7mad001
A7mad001 - - 41 comments

nice

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ZiftEnigma
ZiftEnigma - - 305 comments

hmm this is that mod..

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Dr.Vector
Dr.Vector - - 553 comments

I'm Very Excited, just be quick :)

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Wicker-G041
Wicker-G041 - - 599 comments

After reading about the AI i can finally look forward to an AI that doesn't go easy on me on ''hard mode'', can't wait to see the release, keep it up!

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Mizo_ROTR
Mizo_ROTR - - 150 comments

The new AI is alot different than what you played with before, but it won't be any harder (in fact it will be easier sorta).

It moves its units and behaves in a smarter way but spams ALOT less compared to previous AI, hence its bruteforce capability is weaker.

With that being said,due to it being smarter,it knows how and when to be completely relentless so look forward to that.

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userz
userz - - 298 comments

RELEASE DATE? AND I LIKE THE MORE SPAMMY AI CAN WE HAVE THE OLD ONE? CUZ IT JUST MORE EXCITING!

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Mizo_ROTR
Mizo_ROTR - - 150 comments

No.

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Zeke_Dlyoung
Zeke_Dlyoung - - 4,467 comments

"RELEASE DATE?"

Maybe actually read the 'entire' article.

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Guest
Guest - - 690,827 comments

any way to get the mod working with the origin downloaded version? no matter what i try, it opens to the base and ZH selection window and no mod in game

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Zeke_Dlyoung
Zeke_Dlyoung - - 4,467 comments

the origin version of ZH has 2 ZH folders (Local Disk (C:) > CProgram Files(x86) > Origin Games > Command and Conquer Generals Zero Hour > Command and Conquer Generals Zero Hour), make sure you install the mod in the second folder.

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Guest
Guest - - 690,827 comments

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octaviantk
octaviantk - - 4 comments

excuse me... it's just a sugestion... can you add launcher... to make it simple... thanx

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kinglion1235109
kinglion1235109 - - 15 comments

ho w to launch the mod though

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Guest
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