Post news Report content RSS feed New Overgrowth a153 video devlog

New features including splitscreen for local multiplayer, cloth foley sounds for choke animation, Windows crashes write out minidump files for debugging, some angelscript error messages display call stack, added logfile.txt output, better pathfinding AI during circle-strafe, tethering ends when hit, and more!

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Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Splitscreen for local multiplayer
- Windows crashes write out minidump files for debugging
- Some angelscript error messages display call stack
- Added logfile.txt output
- Cloth foley sounds for choke animation
- Fixed initialization error that could cause slowdowns
- Better pathfinding AI during circle-strafe
- Tethering ends when hit
- Fix for occasional inverted detail map normals
- Fix for rare Mac crash caused by VRAM query
- Fix for grabbing mouse when window does not have focus
- Loading screen uses default system cursor
- Enemies don't use fighting stance movement when not hostile

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Comments
ponpat
ponpat

A question: will the splitscreen render the whole level twice? or render it ones and just show it from different perspectives? What will it mean to performenc optimasions like oclusion culling? and the idea of the 2D trees if you look the same place from different angles? Btw. nice job with the debugging infos, hope this will help fixing some bugs.

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Desiderium
Desiderium

I'm pretty sure the level is rendered once, and the two screens are just two cameras. I'm not from Wolfire tho, so I'll let them confirm that, but I know that this is how it's usually done (in general). =)

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JibbSmart
JibbSmart

What do you mean by "render"? The very process of generating an image from the given data is "rendering" as far as I can tell, and so it'd be impossible to show the level from two different perspectives and only render the level once.

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Hell_Diguner
Hell_Diguner

That would be correct Jibb, however the world, and the dynamic objects in it will only need to be calculated once. The world will not need to exist twice on your RAM, but your graphics card and possibly your CPU will be working harder.

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Garyn Dakari

Whoa...Splitscreen co-op now?

K, I'm sold.

Well, I was sold before hand, but now I'm doubly sold ;)

*Begins looking up prices on game controllers*

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Dave27
Dave27

Just use xbox ones, handy if you've already got an xbox 360. :)

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ExecutorTassadar
ExecutorTassadar

Also great if you don't :) Best Controller I've ever used.

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yourgrandma
yourgrandma

Or just by a blue tooth receiver if you have a dualshock 3. Motion joy allows the controllers to be recognized as a 360 controller in any game and you can use 4 controllers off of one bluetooth receiver.

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Garyn Dakari

Yah, that's the thing though. I don't have a 360 controlled, or a PS3 controller. I'll probably just buy a 360 controller to play this game...

Damn it, the price tag on this game just shot up to 70$.

Wait, does it work with wiimotes and nunchuckes? Probably not, but that's what I have.

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Hell_Diguner
Hell_Diguner

No, Ninteno don't care much about compatibility. I'd be surprised if they ever made a reciever that could hook up to a computer.

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Garyn Dakari

It can connect to the PC with bluetooth, which I have. Hm...I'll have to try that out, if/when I buy the game...

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Nighttwister
Nighttwister

i hope that it will feature a LAN mode where you can invite friends over and play against eachother. instead of only two players on splitscreen.

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Hell_Diguner
Hell_Diguner

Seconded

But it all depends on whether they can make multiplayer actually fun.
....however, I'm up for 64 player free-for-all any day.

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levijgraham
levijgraham

Look's really cool !

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ANtY93
ANtY93

Is there auto-updater already?
Cuz I don't know if its worth downloading new update.

Guys really, I (noob) am writing an auto-updater in c# in couple of hours >.>

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Brage
Brage

Have u considered to add vehicles to the game?
for example small wooden trains, steam carts or hang gliders? It would be pretty cool :D

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Hell_Diguner
Hell_Diguner

Sand sailing would be cool

>>>says the Homeworld fan ¬_¬

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Dave27
Dave27

A minecart level would be ace with a functioning cart :)

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[RO]ManiaCX
[RO]ManiaCX

Can i play this game with Genius MaxFire Grandias 12?
It looks like this: Makemehappy.ro

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GreyNightmare
GreyNightmare

Local multiplayer?! <3
SOLD!

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KiiNG
KiiNG

It lags when i was playing split screen so maybe it does render the level twice...? ill have to try again

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Fib
Fib

I think the jumping is a little extreme. I know that this is still the alpha, and that it can be tweaked later on. Are there any plans on changing up how high/far the players can jump? Or are you planning on keeping it the same during the final release?

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xalener
xalener

Well, they're rabbits. They hop. I'm sure the other classes will be toned down.

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wolfedya
wolfedya

So you make THE BEST fighting game in gaming history,then you add co-op on 1 PC possible and i can imagine how stupendisly awesome the singleplayer campaign will be......

Wolfire,you just blew my mind....I am totally getting this!

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