Desura
Official group with 8,189 members, open to all membersDesura is a community driven digital distribution service for gamers, putting the best games, mods and downloadable content from developers at gamers...
Jibb Smart is an aspiring Game developer studying Computer Science in Toronto (fresh off the boat [figuratively] from Australia). Having started programming at 13 years old, Jibb's very bored at university and really wants to make it big so he can drop out and make his own games full time. KarBOOM is in open alpha, and is Jibb's first attempt to get out there and establish himself as an Independent Game Developer.
0 comments by JibbSmart on Dec 18th, 2011
You should get it on Desura. You won't have to manually update anymore. Of course, if you want to manually update, I'll still provide direct downloads of Open Alpha versions on IndieDB.
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Install it on Desura, now!
Desura is a community driven digital distribution service for gamers, putting the best games, mods and downloadable content from developers at gamers...
A group dedicated to indie and standalone game development.
Indie games are changing the world, one giant pixel at a time. With Indie DB we aim to support independent developers and their games, by providing them...
Latest tweets from @jibbsmart
There's this thing called "the internet" that unites the world in one big community. What's with staggered release dates? #nooceans
Oct 10 2012, 7:56am
@jwaaaap OS X 10.7 (Don't have my Windows PC handy) -- "Super Crate Box is not available on your current platform."
Aug 29 2012, 9:28pm
@PeterMolydeux What? No! PC should be a better platform for local multiplayer / party games. More PC gamers should have gamepads.
Aug 28 2012, 10:31pm
@onepixelgames Actually yeah, prototyping's pretty special :) But I wouldn't put shaders and prototyping in the same category.
May 20 2012, 12:04am
@PeterMolydeux A prepared gamer has at least one gamepad plugged into their PC at all times for when the genre/multiplayer calls for it.
May 16 2012, 2:10pm
@ADAMATOMIC They are the most fun part of game dev, hands-down.
May 3 2012, 12:32pm
Superbrothers: Sword and Sworcery EP (yes, that's how you spell it). I had no hand in its creation, but wish I did. T.co
Apr 17 2012, 11:15pm