Post news Report RSS MechWarrior: Living Legends - Weekly Update XIV/XV

Welcome to a huge weekly update from the team of the Crysis total conversion modification MechWarrior: Living Legends. Combining Updates XIV and XV, we're presenting to you three and a half minutes of gameplay footage as well as a progress update on SA_Extremity and new particle effects for the Battlearmor's jumpjets.

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Progress: SA_Extremity

As has been shown in our latest trailer, Extremity has received quite some care. One of the results is this lake near the middle of the map. One time, it'll be frozen over and passable while at other times, it'll be all water depending on the time of day.

SA_Extremity: ProgressSA_Extremity: ProgressSA_Extremity: ProgressSA_Extremity: Progress

New particle effects: Battlearmor jump jets

Just recently completed and already implemented: the new particle effects on battlearmor jumpjets were received quite positively during the last playtest.

New particle effects: BA jumpjetsNew particle effects: BA jumpjets

Trailer: Walking With Giants

More than three minutes of gameplay footage with music from the talented hands of Mike Jennings from Sunpost Music. Enjoy!



Playtest Impressions

Again, here are a few pictures from this week's playtest.

Weekly Update XV: Playtest ImpressionsWeekly Update XV: Playtest ImpressionsWeekly Update XV: Playtest ImpressionsWeekly Update XIV - Playtest ImpressionsWeekly Update XIV - Playtest ImpressionsWeekly Update XIV - Playtest Impressions
Comments
oWn4g3
oWn4g3

Awesome progress.
Did I get it right, that if a mech is standing in the water when its being freezed (on Extremeity) it gets detroyed ? I guess jump jets could really save your mech-*** in that situaion :D

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Saanik
Saanik

Nice, but torsos look a bit weird. I guess a little up and down movement while walking would be nice.

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Titanfang
Titanfang

I looks great, I really love the environments, but the mechs need newer animations (put more realistic bounce into their steps and run. I draws away from the awesomeness of the stages

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shibisueka
shibisueka

I agree, 'mech movement is odd-looking. Might I suggest you look at the MechWarrior 4 intro? The movement looks excellent in that! Wonderful work, nonetheless!

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SinKing
SinKing

I have the highest respect for this Mech Warrior mod. It looks ten times more interesting and mature than the new commercial game - even though (or because?) it uses original models.

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FlySpyGuy
FlySpyGuy

I dont notice anything bad about the movements, but then I have a better imagination than most :)

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Aurel_Tristen
Aurel_Tristen

Its been a while since I've been impressed by a mod, and most of the time it was a Source Engine mod. This is without question the best Crysis mod to date, both in production standards and technical design. The environments shown here go far beyond what anyone has dreamed of with this engine.

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Frednol
Frednol

Since we know the new mechwarrior game will be a crappy port to the PC, our hopes rest with you guys. And those hopes are looking pretty damn safe. Awesome.

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Bird_of_Prey
Bird_of_Prey

Great progress shown here. I love what you've done with the pyramids.

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FW:ToW_Sushi
FW:ToW_Sushi

Oh man, this is such an incredible achievement for mods. You guys are doing a AAA job!

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Raden
Raden

This seems to have the qualities of a whole game. Good work!

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