Our targeted release date got blast away in the most epic way possible. One year of delays, there you go. But what has been the reason? The short answer: We tried to implement a rather fancy realtime weapon system and broke our fingers on the Source Engine. After months of tweaking and playtesting, we gave up on this idea and changed the entire weapon system again.
Here is the long answer for those of you who are interested in the technological obstacles.
That being said, our past year of development was full of obstacles. Gladly, our recent playtests have turned out positive and we can live with the new weapon system. Unfortunately, we are extremely short on coding resources and the little glitches that we want fixed take longer than any of us would wish.
On the bright side, this left us time to produce a quite large amount of content for the mod. Thus, we will distribute the first release with more maps than initially intended.
In this media update, we want to show you some of the new content we're working on (some of it is WIP, so don't be wondering if you see orange textures). To begin, level design is not just about brushwork and texturing. The best layout looks empty and dead without all those detailed props that the 3D artists provide. Here are two of the larger props: The Republic Cruiser and AAT (Federation tank).
And here it comes, our long-awaited map update!
Mygeeto (CTF)
This level features one of the enormous bridge constructions on Mygeeto, a planet that you could see in Episode 3, right during the Clone Wars. The map combines a futuristic look with damaged walkways and an atmosphere in which the ash rain never stops.
Dagobah (TDM)
A huge and difficult arena with its dense forest, foggy sky and dark caves. Ideal for surprise attacks.
Endor (TDM)
A nice contrast to most of the hightech scenarios of Star Wars. This map takes you to the beautiful nature of Endor. Special thanks to brisck1 for the contribution of the foliage models!
Mos Eisley (TDM)
Tatooine is one of the most popular scenarios from Star Wars. In this map, we'll take you on a tour through the center of Mos Eisley, including its space port and the famous cantina.
the fog in the mos eisley map looks nice
If you guys can pull it off right this mod will be sick! Mos Eisley has to be my favorite map so far, cant wait for more updates or release.
This all looks really really nice! Keep it up guys! ;)
all looks great, im loving the textures - an i dont mean the orange ones lol
looks great.
you guys are putting much more effort than most other mods.
great job.
Perfection, Thsi is great, Good to see an update, I like having to wait for one very large update, It just makes the mod seem more worked on.
Epic. never heard anything from this in forever. Looking really nice can't wait to see some more.
Highres screens of Mos Eisley:
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Pretty cool.
Wow, those maps look fantastic, great detail even on the orange block ship in Mos Eisley.
Mos Eisly looks amazing :O
Cool .. good idea to re-create the maps from Battlefront 2 into HL²
Your "real-time bullet" issue sounds to me like it was down to wonky prediction. Is Developer.valvesoftware.com familiar?
What I consider to be a true mod is when the developers manage to remove the hl2/source feel to it. (Total conversion) You guys, have done just that. Looks amazing!
It's an entirely different setting, this facilitates things a bit. In fact, almost all models and textures are custom work, there are barely any HL2 assets that we're using. They simply don't fit the scenario.
Looks pretty damn cool.
looks fantastic, cant wait !
pene's ability to make smooth curves that fit into each other seamlessly is incredible.
Wow, looks great guys, keep it that high!!
Wow, really nice, finally good to see an update. Tatooine looks cool, please do not rush it. It is the most iconic star wars location and it needs to be fun. =p
Good luck!
Awesome mapping!
*jaw drops*
This looks too good to be true....
A will to play Battlefront2 just hit me hard right now.
Great news guys, looking forward to it.
Damn sexy looking map shots, especialy of mos eisley
My only gripe would be that Mos Eisley looks too clean at the moment but that aside it's pretty awesome.
nice mapping work!
Holy **** Mos Eisley looks amazing.
Very nice work. Keep it up!
Absolutely brilliant mapping. The lighting looks great and the brushwork is superb. Great work guys. Epic update...
Awesome maps.in Smod in bullet time you could see the bullets. Maybe you could try to do that but make the blaster lasers faster or something that could solve the problem. Just a suggestion.Well i am going to play SW BF now=) SW FTW
Everything looks just gorgeous. Really professional work here guys, can't wait to play it!
Really nice work on this game so far guys,hope it wont just be a copy of Battlefront cause the only thing i hated was the FPS being unrealistic and the models being crap the FOV was horrible too i like FOV styles much like that of Killzones 2 FOV.
Good job guys keep this up great work.