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Our Devs and Testers have been hard at work to bring you scallywags a new update! Pirates, Vikings, and Knights II beta 2.6 will have vast improvements to several maps, enhanced territory features and some class balance changes.

Posted by Crazytalk on Oct 24th, 2013

Our Devs and Testers have been hard at work to bring you scallywags a new update! Pirates, Vikings, and Knights II beta 2.6 will have vast improvements to several maps, enhanced territory features and some class balance changes.

Final tests are being run this weekend. If everything goes well, version 2.6 will be released October 31. Trick or treat!

Of course, with an update comes a trailer:

Here's a sneak peak at the change log (the full version will be released next week):

Quote:New Maps

tw_fort (a new official overhaul of Skjalg's hg_fort, completed by UberMann)
- Appease your gods by spilling the blood of your enemies in a lonely and beautiful fort lost at sea
- Reintroducing a pvkii classic with a complete overhaul, making it shine with new visuals
- Improved optimization and lighting
- Hungry? Challenge your enemies in the all new dining room!
- Reworked spawns, many problematic spawn locations have been removed, safer ones added
- All improved game flow, everything is wider and allows for easier maneuvering
- Many of the old spiral staircases were replaced to combat the heavy clustering of players in those areas
- Enjoy the improved courtyard and supply hallway, which provide better gameplay and visuals!
- Trinket Wars mode

te_tortuga
- Fight for swift control and conquest of the colonial town
- Capturing and occupying a territory will provide a slow health regeneration effect for you and any teammate inside of the zone
- Features four territories in "the Haven Port", "Dinah's Well", "Hubb Jubb Stash", and "Bellamy's Balcony" each with their own HUD icons
- Guiding "territory glows" added to every territory with glowing team colors displaying land ownership, and a "white glow territory" for a zone that has yet to have been captured in the round
- Fast capture map taking only six seconds for one player to capture a "white glow territory", and 12 seconds for one player to capture a zone previously held by another team
- Capture time is quicker with more teammates conquering a territory
- Any team that captures all territories and holds control of them for 30 seconds will instantly win the round regardless of ticket count
- Watch out for unforgiving piranhas located in the death pool next to knight's spawn
- Territory mode


We look forward to playing the new maps with everyone! Be sure to check back next week and follow us for future news:
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Finally, if you or someone you know can help with future updates, Join the Team!


Post comment Comments
SinKing
SinKing Oct 25 2013, 5:11am says:

Great trailer :)

I only recently reinstalled the game and didn't find a lot of servers or different maps. Is that maybe some Steam glitch where it doesn't find all the servers (I saw only 4 I could join).

Had a great time on these servers though. I just would like to play all the maps.

+3 votes     reply to comment
billyboob
billyboob Oct 25 2013, 5:30am says:

At the end of the video your mannerisms are identical to David Mitchell. Uncanny.

+4 votes     reply to comment
|TheDR|
|TheDR| Oct 25 2013, 3:36pm replied:

Awesome :D (I'm the guy in the video if that wasn't clear).

+1 vote     reply to comment
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