Post news Report article RSS Feed Hazard Team Update - March 2012

News update for the month of March 2012. The news included models, maps, and an in-game shot.

Posted by Luigis_#1 on Mar 18th, 2012


Is it that time again? Guess so. Here we are again Hazard Team watchers, time for us to show you what we have been working on. First off we’d like to thank everyone for getting us over 600 watchers. However, we did not make it before the New Year so the game play video was not unlocked, I’m looking at you TruthKing. There is however a video on the way.

Lets get this update started then.


Have I ever told you how much we love seeing custom content in our Hazard Team mod? Let me tell you, it one of the best feelings, seeing something your team has made coming down a dark hallway to rip you to shreds. Only to see it being gibed into lots of little bloody chunks. That is pure bliss.

Zombie In-Game shot


We recently were joined by a new team member. Let’s welcome Harvey “AfterWars” onto our team. “I first found out about Hazard Team when I was browsing around for Half-Life 2 Modifications set in Black Mesa. It stood out because Half-Life: Decay was originally a very enjoyable game and I was ecstatic when I discovered it was been remade to today's standards. After much thought and consideration, I decided to apply to be part of the team because of my previous experience in Level Designing & because I wanted to help their cause.

When I joined, I was greeted by a very friendly team who welcomed me as their own, they even blew me up in-game with about 10 Tripmines as a welcome gift! The first major task I got given was to recreate the first chapter, Dual Access - which is set before and just after the Resonance Cascade Incident. I found working on this so far to be a very challenging experience, and has greatly boosted my skills in Mapping. It's been darn fun though! One of the most difficult tasks I tackled was the NPC Scripted Sequences, but after much despair and many headaches, It was sorted. Some areas however, turned out very well, such as the area after the first airlock, and the Laboratories. Overall, I am very happy to be contributing to Hazard Teams' Development and I am glad I decided to apply. They are friendly, nice to talk to, and working with the team is good fun.

Ta ra!

Harvey Harker”


Because we love you all so much here are some more pictures from cacojo’s map. ;3

Resonance 08Resonance 10Resonance 09

And in case you forgot here is a shot from Freeman's map Crossfire



Remember we are still accepting:

• Modeler
• Texture Artists
• Concept Artists
• Mappers
• Coders

Send in some samples of your work and contact information to We thank all our fans for their continued support and we’ll see you all next update!

Post comment Comments
Paulisdead18 Mar 19 2012 says:

Sweet. Video coming soon. Nice job on the mod so far. Everything is just amazing.

+4 votes     reply to comment
SPY-maps Mar 20 2012 says:

always love to see trailers/teaser movies, so can't wait for that one!!
and i hope you are able to find all those people you still need;
• Modeler
• Texture Artists
• Concept Artists
• Mappers
• Coders
although history learns us that it is very hard to find such people anymore for a HL2 mod, good ones that is. i hope you succeed!


+2 votes     reply to comment Mar 20 2012 says:

thank you guys for the update, i'll be waiting the video

+1 vote     reply to comment
DarkShift Mar 20 2012 says:

Damn, don't look at me like that, I feel under pressure now :(
Whatever, I'm happy with those regular updates, you're taking a hard job on working on that remake of a co-op game, good luck, I'm waiting for the... VIDEO ^^

+2 votes     reply to comment
destor78 Jun 2 2012 says:

I have a good feeling about this mod

+1 vote     reply to comment
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