News update for the month of March 2012. The news included models, maps, and an in-game shot.
Posted by Luigis_#1 on Mar 18th, 2012
Is it that time again? Guess so. Here we are again Hazard Team watchers, time for us to show you what we have been working on. First off we’d like to thank everyone for getting us over 600 watchers. However, we did not make it before the New Year so the game play video was not unlocked, I’m looking at you TruthKing. There is however a video on the way.
Lets get this update started then.
Have I ever told you how much we love seeing custom content in our Hazard Team mod? Let me tell you, it one of the best feelings, seeing something your team has made coming down a dark hallway to rip you to shreds. Only to see it being gibed into lots of little bloody chunks. That is pure bliss.
We recently were joined by a new team member. Let’s welcome Harvey “AfterWars” onto our team. “I first found out about Hazard Team when I was browsing around for Half-Life 2 Modifications set in Black Mesa. It stood out because Half-Life: Decay was originally a very enjoyable game and I was ecstatic when I discovered it was been remade to today's standards. After much thought and consideration, I decided to apply to be part of the team because of my previous experience in Level Designing & because I wanted to help their cause.
When I joined, I was greeted by a very friendly team who welcomed me as their own, they even blew me up in-game with about 10 Tripmines as a welcome gift! The first major task I got given was to recreate the first chapter, Dual Access - which is set before and just after the Resonance Cascade Incident. I found working on this so far to be a very challenging experience, and has greatly boosted my skills in Mapping. It's been darn fun though! One of the most difficult tasks I tackled was the NPC Scripted Sequences, but after much despair and many headaches, It was sorted. Some areas however, turned out very well, such as the area after the first airlock, and the Laboratories. Overall, I am very happy to be contributing to Hazard Teams' Development and I am glad I decided to apply. They are friendly, nice to talk to, and working with the team is good fun.
Because we love you all so much here are some more pictures from cacojo’s map. ;3
And in case you forgot here is a shot from Freeman's map Crossfire
Remember we are still accepting:
• Texture Artists
• Concept Artists
Send in some samples of your work and contact information to Hazardteammod@yahoo.com We thank all our fans for their continued support and we’ll see you all next update!