Post news Report content RSS feed Development Blog #15: Locust in the field

Greetings Comrades! The weeks since our latest update have been slow due to what we refer to as Real Life. But not dead slow... let's not waste any more time, and head forward to the interesting stuff!

Posted by FreedoM*FighteR on Aug 20th, 2012

The work presented in this blog is work-in-progress and subject to change. Your opinion will be taken seriously, if explained properly.

Greetings Comrades!The weeks since our latest update have been slow due to what we refer to as Real Life. But not dead slow... let's not waste any more time, and head forward to the interesting stuff!

This time we've mostly got some air related stuff to show off. One of them is the mighty scavenger YAK-24L "locust" heavy duty helicopter that will transport your troops and light vehicles into the battlefield, or even support them from the air.We start off with the standard infantry transport version.


But you can do more than just transport your men. With the bunker upgrade, you can turn this giant insect into a flying fortress that allows your infantry fire out to support your ground forces and strike fear into your enemies! But watch out for enemy anti-air fire, as its armor may not last that long against a bunch of autocannons.


And finally we present the sky crane version that can carry your vehicles to places your enemy will never expect to find them!


Now for some allied eye candy. The allied air field will produce and maintain aircraft that bring extraordinary firepower to the battlefield.

The allied air field

Recruiting... As Always... Again...C&C Renovatio is looking for people. If you are talented, like kitties, like to rub em against tesla devices (okay, not really), walking on the beach, and of course are a space explorer, just come.

  • 3D Artist - Simple & Complex, Environmental, Promotional & Conceptual models. You name it.
  • 2D Artist - Promotional art, Textures, Posters.
  • Concept Artist - Promotional, Units & Enviromental Concepts. The Shader Model gods might allow this to get real.
  • Voice Artist - Unit Voices, of course.
  • Audio Artist - Music & Sound effects.
  • Mapping Artist - C&C3 Mapping in great detail a must.
  • PR - News & Blog writing. Just like this.
  • Anything you can additionally suggest.

Send basic info (bio, specialties, examples) to:

  • Oleg - Oleg_Balzanov at yahoo dot com
  • Lars - chronosheep at

Or PM us here in MODDB anyway.

Post comment Comments
onikenshin Aug 20 2012 says:

Will infantry play a more significant role?

Also, since it is a sequel to Red Alert which was in the cold war, we will see moar nice modern stuffs :D?

+3 votes     reply to comment
Phaedros Aug 26 2012 replied:

Well given there's an F-18 on the runway of the Allied Airstrip I'd say so! ^_^

+1 vote     reply to comment
CptIstvanofArdeal Aug 21 2012 says:

who knows? maybe yes maybe no

+1 vote     reply to comment
NoSoldier Aug 21 2012 says:

"PR - News & Blog writing. Just like this." - Actually... not more?

+2 votes     reply to comment
FreedoM*FighteR Author
FreedoM*FighteR Aug 21 2012 replied:

it will be better to have some one in charge on this one and not like we do it now...

+1 vote   reply to comment
Manny_F. Aug 21 2012 says:

Good work on the Airfield. I like how you included a classic RA radar dome on the structure. Little things like that is what makes us fans rejoice.

Regarding the Locust: the unit in-game concept is great, but, in my opinion, even though the YAK-24 is actually a Soviet chopper, it looks too similar to the Allied Chinook (altought I must admit that, in the RA universe canon, the Soviets did use Chinook-styled choppers).

I think the cancelled Mil V-12 ( ) or Kamov Ka-22 ( ) would allow for a lot more distinctive designs, while keeping (especially the Ka-22) an "old, reused stuff" feeling for the Scavengers.

I understand though that 3d models don't just come up from thin air, but rather need hard work and dedication, so just take this as a friendly comment and not like a demand, bad feedback, disapproval or anything. You guys are doing great and I can't wait to have this Mod in my hands!

+3 votes     reply to comment
FreedoM*FighteR Author
FreedoM*FighteR Aug 22 2012 replied:

thank you for you comment and suggestion i by mistake hited the minus button instead of the + =\ will be great if some will fix it with a plus :D

any ways as for the suggestion the reason that we used the yak is exactly what you said because its true to the cnc canon and it always was a Chinook like heli but to tell you the truth we did considered using a modified MIL version at some point but decided not to. to stay true with the canon

off curse as you know the models that showed in the dev blog my change on there way to the final stages :)

+2 votes   reply to comment
Phaedros Aug 24 2012 says:

Mod looks great, can't wait to give it a go, and I see there's an F/A-18 Hornet on the runway which to me means the mod is set in the early mid-80's

+1 vote     reply to comment
FreedoM*FighteR Author
FreedoM*FighteR Aug 26 2012 replied:

just don't forget that its a parallel universe without Hitler and WW2 to happen :)

+1 vote   reply to comment
Phaedros Aug 26 2012 replied:

I thought WW2 happened when Stalin invaded Europe in RA? ;)

And I can't wait to see the 'Scavengers' in action. ^_^

+2 votes     reply to comment
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