Post news Report RSS Contra 009 work in progress - News Update 11

News update on improved Skirmish AI and stability fixes.

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Welcome back to Contra, dear generals! This will be an unusual update. This time, we will present you some of the improvements we made to the Skirmish AI. Let's go!

Since 009 Beta 2 release, many players, including me, were disappointed from the AI which was even more broken than the first Beta. It was time to get my hands on it. I started studying and testing AI. After fixing all the major bugs, I got interested in scripting some unusual, special AI behaviors.

What you see below is the Insane AI building a Hadron Collider near your base. I could have kept this one a surprise, but I'm sure many people will still not expect or forget about the AI being able to do it. This hidden attack is performed only by Insane AI on official 1v1 maps, suitable for building Hadron Colliders.

AI Collider

Next up, we have AI deploying AA Radars on their way.

AI Radars

Shandian and Centurions performing overwater attacks. Sounds dangerous, huh?

AI Centurions 1

AI Centurions 2

Troop Crawlers! More trouble.

AI TCs

Tank AI utilizing Bixies.

AI Bixies 1

And dropping heavy tanks behind enemy lines.

AI Bixies 2

A sneaky BTR-50 creating a Sneak Attack in my base.

AI BTR

Assault AI using the Rig Launcher to dig tunnels on its way.

AI Rig Launcher

AI will call paradrop support powers in their base. This prevents them from sending their paradrops on suicide missions.

AI ZTZ Drop

We are also very proud to announce that Contra is much more stable than before. While playing online together, we noticed some suspicious situations (e.g. Nuke Battlemaster having a high chance of causing mismatch in the first few minutes of the game). Every mismatch we were suspicious about was later tested and if confirmed, we went over and fixed it. The most common cause was the following case: Many units had a minimum attack range glitch. If their minimum attack range was too low and they were ordered to attack close to their location, they used to fire a shot which would not register properly. It actually detonates at the bottom left corner of the map and therefore the game considers it a mismatch. Fixing this one drastically reduced mismatch errors. It is shown below.

Mismatch Fixed

More such stability fixes include Leonidas mismatch fix, Squid Drone crash fix, Strategy Center Battle Plan switching crash fix, and a very rare crash found by PeRSuN caused by a garrisoned Laser Defender shooting close enough to damage the building he was in.

Fixes to some texture shaders such as those used on parachutes, particle and AI optimizations improve overall performance. On top of all that, we have ContraVPN in active development by tet, which is as lag-free as possible. It will be integrated with 009 Final once it comes out.

That's all for now. Thank you for making us part of the top 100 mods in this year's MOTY competition. We hope we got you excited once again!

Consider joining our Discord channel if you're up for some online games or just hang out with us.

Mod of the Year Awards

Post comment Comments
Valherran
Valherran - - 2,443 comments

Awesome news, can't wait to finally play it!

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OhNoesBunnies!
OhNoesBunnies! - - 1,209 comments

So cool. Paws down my favorite mod.

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Hahailost
Hahailost - - 50 comments

thanks for working on the AI.

Reply Good karma Bad karma+3 votes
Gunship_Mark_II
Gunship_Mark_II - - 4,864 comments

Thank you for keeping this mod afloat for so long, a lot of people hold this one very close to their heart and so far you're all doing great job <3

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Glarg
Glarg - - 112 comments

Thanks for mention some of the actual causes of mismatches. Those are quite interesting.

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IvanderLim
IvanderLim - - 1,181 comments

Nice update

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The_Witch-King
The_Witch-King - - 325 comments

Awesome work guys

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bambilab
bambilab - - 1 comments

Very good, thanks guys

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keksek
keksek - - 224 comments

@ThePredatorBG, this is a nice update, but I noticed a bug in 009 Beta 2 related to Infantry General's Infantry Training perk: it totally doesn't work.

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РredatoR Author
РredatoR - - 3,838 comments

That's fixed now.

Reply Good karma+3 votes
keksek
keksek - - 224 comments

Great.

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albertliwagon25
albertliwagon25 - - 131 comments

wow...

More challenging to PLay with AI

Who will be the first base to explode! LOL

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bertibond
bertibond - - 1 comments

Very nice.Thank You very much!
This will save my hollidays!!!!

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Ghost-PC
Ghost-PC - - 135 comments

Great Work

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Guest
Guest - - 689,472 comments

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vaxxonpc
vaxxonpc - - 17 comments

The AI was already perfect.I am not protesting,but i feel the AI didnt need this type of upgrade.

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РredatoR Author
РredatoR - - 3,838 comments

The AI was barely worked on since 007, so many things were broken. AI fixes were very necessary. As for special unit behaviors, they are just a small plus for hard difficulties and won't be seen very frequently.

Reply Good karma+2 votes
Guest
Guest - - 689,472 comments

i am really excited to play in the new update

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Guest
Guest - - 689,472 comments

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