ZWolf is a creation meant to bring Wolfenstein modding out of the dark ages and bring it into a semi-modern light. Using an ultra enhanced Doom engine specialy optimized for Wolfenstein, not only with a game be release using ZWolf, but people will be able to create their own games with as much flexability as the ZDoom engine, the sourcecode ZWolf uses as its foundation. With all of the advantages of ZDoom, plus a multitude of changes and additions to optimize it for use as a Wolfenstein game base.
Before ZWolf, making Wolfenstein 3-D addons and TC's meant days, even months of source code changes, but in the end you could only make so many, as the DOS memory limit of 32K was very restricting. It took all of that to do only a fraction of what ZWolf will beable to do.
Another limit, probably the most restricting in the creative sense was the level size. Only 64 by 64, you can't make an in depth game with that! Doom itself has a VERY large level size limit, exponentialy larger than Wolfensteins. Currently ZWolf expands that limit by utilizing Hexen style polyobjects for doors that slide on an X and Y axis (a feature introduced in ZDoom).
One of the most unique features of ZWolf is gameplay, the player doesn't look like he is hitting his head on the ceiling when using 64x64 walls.
ZWolf also nolong uses the bulky .WAD file, it has been replaced by easily navigatable PK3 files. Along with the needed core files ZDoom relies on, I have changed the source to enable the complete use of a PK3 file. Only the game palette files remain in the old wad.
Treasure is fully functional, and all 7 weapons function exactly like the Wolfenstein weapons, including Jaguar and Macintosh weapons.
However, while the game produced with ZWolf will be visualy stunning, people are encouraged to create their own games with ZWolf, just as they did when they modded Wolfenstein 3-D, only my engine offers them an almost limitless platform to create with, as ZWolf is a Win32 application. ZWolf is as much an engine to create with as the Doom and ZDoom engines were.
As of this writing (October 23, 2007), it is a closed beta game. But the first 5 people from ModDB to register in my forums, and send me a PM, saying they found it here, get to be beta testers. Meaning you will get to play the Beta Test Mega level before anyone gets the complete game! Beta testing is set to be from November 8th to the 16th. This allows beta testers to play it on their OWN time. Zwolf.uni.cc
Register, send me a PM, and I will send you the beta when the time begins. You are also highly encouraged to post feature suggestions. Note that the beta test forum won't be visible until I set your status as a beta tester, so it is there, just not visible until you are a beta tester.
New features are being added constatly. Screenshots and news can be found on my homepage. I will update this page as often as I can.
My email is firstname.lastname@example.org
Note about the forums: My hosting provider disables php_mail for security reasons, when and if you register, it will say there was an error, but just ignore it, your account was created and is functional.
ZWolfs files were better organized in v0.1B. It is avaliable at the downloads page on my home page. It is more organized and cleaner. The overall structure of the files remains unchanged, but there were a few things that were redundant and needed to be removed. Overall this is a very minor, but needed change, thug released as 'B', not as 0.2. Preformance hasnt been increased, it was just a change that made shaved off a few kilobytes, made things cleaner looking and less like a sloppy beta release. Currently, the next version of ZWolf probably won't be released for some time. I will be making a game using ZWolf, and any changes for the game that I feel will benefit ZWolf as a foundation will be added into v0.2. Also, I forgot to release the ZWolf ACS library, so now you can change some of the ACS as well. As far as the C++ source goes, this is a closed source project. I don't think the community would benefit from a bulky source release. Not only that, I do not have time to offer support for both the source and the game itself. Besides, most of the actual source changes were optimizations, preformance changes, file system changes and some small graphical changes. To be honest, I woldn't waste peoples time with that kind of nonsense. You are all encouraged to visit and register in my forums (Zwolf.uni.cc). Any and all support is offered in the forums. Please DO NOT email me about issues with ZWolf, post them all in the forums.
Currently, I am now in the planning stages of my own game to be made using ZWolf. I do not have alot of time on my hand to make it. But it will be done...
ZWolf has been release! Currently only a bare bones release, it contains a small tutorial to get you started and all the needed files! go to
Beta testing has begun! Anyone still interested in beta testing should email me immediately. Testing will probably only last for about a week, and then...
Beta testing may be conducted earlier. As early as next week! This means the engine release will probably be some time around the beginning of November...
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