- Weapons and Monsters to match different types of players and wads whether brutal or vanilla - The updates appear when I have new ideas.
••• Updates •••
- T64 Weapons, GZDoom 4.5 Patch, Tactical Mod, Hud and Monsters •• Update 10/03/2024 :
T64 - Weapons :
T64 - Weapons GZDoom 4.5 Patch :
T64 - Tactical Mod :
T64 - Hud :
T64 - Monsters :
- T64 Weapons GZDoom 4.5 Patch, Tactical Mod, T64 Weapons and T64 Hud •• Update 18/11/2023 :
T64 Weapons GZDoom 4.5 Patch :
Tactical Mod :
T64 Weapons and T64 Hud :
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T64 Weapons Part 1 :
Doom, Doom 2, Weapons, Mod, Gzdoom, Goldeneye, Perfect Dark,Timesplitters, Doom 2016, Doom Eternal, Call Of Duty, Counter Strike, Turok, Turok 2, Turok 3, Doom 64, Borderlands, Star Wars, Serious Sam, Custom Monsters,Brutal,Hud.
T64 Weapons Part 2 : Added more prints with some of the best mods see "images". T64 vs Doom: The Golden Souls 2 : A small demonstration of the T64 package with the well-known Doom: The Golden Souls 2 !! >>>>>Patch is need to work !!!<<<<< T64 vs Super Gore Nest Arena (Doom Forever Version) : Monsters and Weapons in Action • Doom Forever : T64 Making a safe area : Using a combination of weapons and allies you can create a good area to defend and attack. T64 vs Star Wars : The T64 weapons are quite varied that can even be combined with Star Wars mods! • T64 Star Wars OST : T64 vs Diabolus Ex : Good weapons combine with great scenarios! T64 vs Total Chaos : (Old Test) This makes the game like Resident Evil 2 : The 4th Survivor. T64 More Support vs Aliens Eradication Digiclone, Napalm Robot and Transformer Vulcan + T64 Health Regenerator >>>>>Need Patch<<<<<
This file adust the size of menus giving a new appearance for GZDoom 4.5 and it also has a bonus that brings new modes !!
This small file will force you to make choices between the weapons you should carry.
•• This Monster Pack is for T64 Weapons, list in description ••
Two files that help recover some FPS/reduce lag for T64 Monsters and T64 Weapons.
I tried launching the game with all the mods you listed, but I got a bunch of missing file errors. I've left my terminal output in this pastebin if anyone is able to help me figure this one out.
Pastebin.com
Cause of possible errors :
1 - The T64 files have been updated recently, you may need to update your files (T64 Weapons, GZDoom 4.5 Patch, Tactical, HUD and Monsters).
2 - T64 Monsters Gore Cleaner and Remover : Do not use both files at the same time.
3 - Minimum GZDoom is 4.5
4 - Previous save files maybe not compatible
5 - Follow correctly the RESUME LOAD ORDER (inside .txt file or on page download of T64 Weapons).
This looks promising! I'm trying this now!
This mod has such amazing features . Awesome sound , animations and so on . Only reason I won't use it more often is the weapon sprites . They don't fit together imo . Maybe it's just me .
Try the new Tactical Player Class on Tactical Mod. The number of usable weapons and random spawners is quite reduced.
I cannot believe I haven't heard of this until now. This looks AWESOME!
Took a recent big jab at the latest version of the mod with a stylized mapset and luckily managed to get my hands on a Portable Laser for the Plasma Pistol on a secret map from an upgrader drone. I just need to ask something though...
Is the Portable Laser supposed to be as good as it is, no ammo needed with the alt fire capable even though witling, can cheese any boss fight and other annoying enemy encounters by 100% stun locking them to death with that weapon alone?
Editing in a side note, unlike all other spheres, invuln spheres appear smaller and never move from their position especially if lowering a floor or spawning in the air, left stuck. The weapon they spawn is fine though, just not the sphere itself.
1- Yes, it can paralyze anyone but it does less damage than the primary shot and is better in 1v1 battles because there are better weapons to fight hordes of enemies.
2- Decreased the size of the sphere so as not to cover the weapon that appears with it and is made to appear on the ground and not in the air. It is one of the best spheres that makes you invincible, if you use the T-64 Hud you will see the duration time.
I do not think you get the main issues I am bring up with those two things.
The PL's problem is a general "Why use anything else that uses ammo when I can stun this tough and challenging enemy to death with ease?" with no stun 'sickness' and/or certain enemy type resistance/immunity. And like I said, everything, even bosses are reduced threats when you can hide and take them down one by one with the alt over using any other actual weapon assuming you are in the right situation to end up using the weapon to cheese the last targets.
The invuln sphere is not affected at all by gravity and stays in place no matter what level is supposed to do like any other object in Doom, so there are times I cannot grab it at all unless I cheat to fly or noclip to grab it (even with jump disabled in maps).
Yes i understood what you said, is that so far i haven't played any map where the invincibility sphere appears in the air. About the laser I saw in the original game (Perfect Dark) and it has a very small range but at the time I didn't want to use it... with that I'll see what I can do with the sphere and the laser but don't expect a big nerf on it because Doom's enemies are much stronger than Perfect Dark's.