ZWolf is a creation meant to bring Wolfenstein modding out of the dark ages and bring it into a semi-modern light. Using an ultra enhanced Doom engine specialy optimized for Wolfenstein, not only with a game be release using ZWolf, but people will be able to create their own games with as much flexability as the ZDoom engine, the sourcecode ZWolf uses as its foundation. With all of the advantages of ZDoom, plus a multitude of changes and additions to optimize it for use as a Wolfenstein game base. Before ZWolf, making Wolfenstein 3-D addons and TC's meant days, even months of source code changes, but in the end you could only make so many, as the DOS memory limit of 32K was very restricting. It took all of that to do only a fraction of what ZWolf will beable to do. Another limit, probably the most restricting in the creative sense was the level size. Only 64 by 64, you can't make an in depth game with that! Doom itself has a VERY large level size limit, exponentialy larger than...
ZWolf reorganized, cleaner, smaller and updated files. ACS source now included in V0.1B
Posted by nick112147 on Nov 16th, 2007 digg this super bookmark
ZWolfs files were better organized in v0.1B. It is avaliable at the downloads page on my home page. It is more organized and cleaner. The overall structure of the files remains unchanged, but there were a few things that were redundant and needed to be removed. Overall this is a very minor, but needed change, thug released as 'B', not as 0.2. Preformance hasnt been increased, it was just a change that made shaved off a few kilobytes, made things cleaner looking and less like a sloppy beta release. Currently, the next version of ZWolf probably won't be released for some time. I will be making a game using ZWolf, and any changes for the game that I feel will benefit ZWolf as a foundation will be added into v0.2. Also, I forgot to release the ZWolf ACS library, so now you can change some of the ACS as well. As far as the C++ source goes, this is a closed source project. I don't think the community would benefit from a bulky source release. Not only that, I do not have time to offer support for both the source and the game itself. Besides, most of the actual source changes were optimizations, preformance changes, file system changes and some small graphical changes. To be honest, I woldn't waste peoples time with that kind of nonsense. You are all encouraged to visit and register in my forums (Zwolf.uni.cc). Any and all support is offered in the forums. Please DO NOT email me about issues with ZWolf, post them all in the forums.
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