THOHT -3D + Definitive
Full Version 2 commentsJust Unzip and load either Pk3 (not both) with any Doom IWAD. This is a monster pack that can be used with or without weapons packs. The Monsters are...
Metal Bones review thoth “thoth is a very intense and extremely brutal fight prepare for absolute torture find your way to map16 and be open for a nightmare in hell itself a heart pumping and super satisfying experience is what thoth is”
EDIT UPDATE since this has changed alot. Mainline Mods are the top of the Files list: JAD3-ADV, JAD3, THOHT-ADV, THOHT Definitive, THOHT for Zandronum. Everything else is the old stuff but still available for DL to show the evolution of THOHT Definitive!
Main Info down Below
Description : Classic Monsters upgrade
DooM THoTH:Theatrical Horror of Hell's Terror
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So this is a set of monster packs that were built with Doom 1 and Doom 2 single player campaign progress in mind.
It changes many aspects of the monsters and was made to make single player feel even more visually atmospheric from classic style monsters.
Basically, yes there was some heavy editing done on all the monsters in all aspects except basic looks.
To this end, the monsters have been balanced more toward Classic play, BUT are an equal challenge to power levels of Brutal Doom.
High Powered weapons or Vanilla? You can do whatever you want. I tried to strike a good balance during testing and will outline most changes below.
Major Monster Changes :
all Zombies: Origin- Higher health and shoots hitscan triple burst
UV-V-VE on forward--> energy balls and vanilla health
Imps-- all Versions-- They jump and hurt and can follow you. They WILL JUMP ON YOUR HEAD. In TNNE they are smaller in stature. In WTFWID they are big targets.
-- Lost Souls have LOWER health in all versions but they are really aggressive. in TNNE and WTFWID they are half their vanilla size.
-- Spectres are now Shadow Imps with higher speed than normal Imps. Their missile attack is weaker than the normal imp. They also jump and move like the normal imps.
-- Pinkys are highly mobile just like the imps but have vanilla health.
-- Arachnotrons no longer exist. They have been replaced by Shadow Knights. Shadow Knights fly and shoot Lost Souls. They also have a melee attack. Shadow Knights are a Mascot Monster so they also appear in the TPV Vanilla version.
-- Hell Knights are more mobile.
-- Archviles are different in every version! Original Thoth version is a Shadow Vile!
-- CyberDemon has a Death surprise IN ALL VERSIONS except TPV and WTFWID. He also shoots energy weapons. So no more just dodging rockets..
-- Pain Elementals are now Imp Elementals, but still are Pain Elementals. They are a Mascot Monster and are present in TPV in this form.
-- Yes the Mod title was deliberate.
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Special Thanks : NTMAI Nobody Told Me About id v0.4.9 - A Build Engine-styled mod
Postby CantSleep
Universal Enhanced AI
Postby Josh771
SM-EX-UN-MON Smart Extreme Unhindered Monsters
by
Kalensar
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* Copyright / Permissions *
Edit it all you want because that is what I did. This is a labor of love that I built
at home for extra challenge. It's only right that I share it and allow it to be shared.
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Just Unzip and load either Pk3 (not both) with any Doom IWAD. This is a monster pack that can be used with or without weapons packs. The Monsters are...
Works with any Doom1 or Doom2 iwad. Works with FreeDoom. GZDoom/LZDoom only. Inside are 2 pk3: JAD3-ADV-Full is the full version. Use with Maps only...
THOHT Monsters ADV.PK3, ADvanced Monster Pack FEAR inspired enemies. works on any Doom1, Doom 2, Final Doom or FreeDoom IWAD.
THOHT For Zandronum : Built Using Vanilla Resources Only. Monster Pack built to be as tiny as possible. This is the Hardest and TRUEST form of THOHT...
Unzip the zip. Inside is the pk3. Works on all Doom and FreeDoom IWADs and any map that uses vanilla assets.
Unzip the zip. Inside is the pk3. Works on all Doom and FreeDoom IWADs and any map that uses vanilla assets.
Does it work with brutal
I've been playing with a couple of these mods so far, and I like the simplicity mixed with the challenge. Good work, dude. Don't get discouraged. I look forward to seeing more. These mods are great when I'm in a Vanilla mood, but want to add something new to the mix without changing the whole game completely.
I'm very happy you have enjoyed the mod flavors. I have a TC version made in the Vanilla style that uses the native data. You might enjoy that as well.
Hey there .nice mod pack .
Any reason why the archvile is broken ? It shows the zombieman sprite who looks like the baseball guy from The walking dead and when shooting changes into the actual archvile
He's not broken. 😉. The THOHT ADV monsters are based on FEAR and he is reminiscent of Paxton Fettel. He gets a choice of going Vile Attack or shooting you. He also does the normal Vile reviving.
Couldn't you then make some kind of transition? Just blinking those 2 sprites in and out of existence looks really strange
This looks like it was made with dehacked in a moldy basement
If you are talking about THOHT BUVRO, it uses the native Doom data via Decorate. There are no new animations or graphics added to it.
me: sees title
also me:
haha looks like thot hehehe...
If you play it, you'll laugh even harder at your own joke. No sarcasm meant on my side at all. Theres a twist of how enemies do things.