The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:
Oh don't worry, I plan on including Meltac's new shaders soon, although not in this patch. I'm going to significantly modify the scripts though, so only certain scopes will have NV. I worked on drawing reticles for NV scopes, and there may be, specific versions of weapons that use those scopes primarily, which will spawn on NPCs.
I may get rid of night vision from just about all suits except a few of the late-game ones once I implement NV scopes.
Are you going to use this wonderful work? Media.moddb.com
Moddb.com
?
Oh don't worry, I plan on including Meltac's new shaders soon, although not in this patch. I'm going to significantly modify the scripts though, so only certain scopes will have NV. I worked on drawing reticles for NV scopes, and there may be, specific versions of weapons that use those scopes primarily, which will spawn on NPCs.
I may get rid of night vision from just about all suits except a few of the late-game ones once I implement NV scopes.
Waau this "peopel" zombies in a anomali looks nice.