ZombieMod takes a unique approach on the Zombie Apocalypse by putting it in the perspective of a military commander, not a survivor. Since it is 2 years after the first infections, resistance on the east coast is organized, resulting in battles rather than small groups fighting for survival.

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The Battle for Langres
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ALECOS Jan 26 2013, 7:31pm says:

i loove the flame rifle and i say keep it compact without a backpack makes it look more like a scrap job and i cant wait to see the game :D! can i ask thought because i havent seen much on it but how many new maps are you planning on creating for this wonderful mod?

+7 votes     reply to comment
burtondrummerNY Author
burtondrummerNY Jan 26 2013, 7:56pm replied:

As of right now, we are going to re-purpose most of the classic vCoH maps (Ango, Langres, etc) and add a few of our own. We have, currently, 2 mappers on our team, so I don't expect many maps on release.

+4 votes   reply to comment
ALECOS Jan 27 2013, 4:28am replied:

well that wont detract at all i was just curious as to how many i could expect but ill play on 1945 point du hoc and have a good time

+1 vote     reply to comment
mechwarrior24 Jan 29 2013, 3:08am says:

... so the game is technically functional as of now? Either way, this mod is looking fantastic. Love the dark graphical style.

+1 vote     reply to comment
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A few promo shots from our WIP remake of Langres. This battle took place between an Expert Zombie AI and myself and lasted about 1.5 hours.

Also a few shots of the finished flame rifle with the compressed air canister in the stock.

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Jan 26th, 2013
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