ZombieMod takes a unique approach on the Zombie Apocalypse by putting it in the perspective of a military commander, not a survivor. Since it is 2 years after the first infections, resistance on the east coast is organized, resulting in battles rather than small groups fighting for survival.

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Report RSS September Update: UI (view original)
September Update: UI
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postal456
postal456

Awsome!

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Havoc_frost
Havoc_frost

I like the progress and you're improving things but at the moment it seems kinda...empty.
Try adding something like what you did in the Christmas beta with the main menu with maybe an advice poster and such.
My 2 cents

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burtondrummerNY Author
burtondrummerNY

At first I felt that the Christmas Beta style was the way to go, but I feel that a minimalist UI is more intuitive and visually appealing. However, I agree that this does seem a little empty.

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-(TBS)-Jericho
-(TBS)-Jericho

personal opinion here Burton, but I always find things look better when they are somewhat symetrical... you know balancing out the amount of open redness of the top with the amount of landscape at the bottom.

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macksexxy
macksexxy

reminds me of the DayZ poster, except it doesnt say DayZ

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HavocOfDoom
HavocOfDoom

Perhaps have some blood splats and zombie hands reaching for them? ;D

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HartstokITA
HartstokITA

wow! u ve fix the left hand problem!

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Tyrell
Tyrell

Construction helmets? : /. If i dont know anything about this mod I would get a little bit confused for what it is. Maybe use some other skins with the awesome crossbow?

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I_am_a_Spoon
I_am_a_Spoon

It's obviously a construction sim, the name gives it away. ;)

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burtondrummerNY Author
burtondrummerNY

Duh! We're actually competing with the Sim City series in this mod.

Again, this is WIP, and one of the planned changes is swapping the gentlemen in the picture.

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DukeOfJudea
DukeOfJudea

The left guy is...:PULP FICTION

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Description

We have started working on a new UI. Please give us feedback!

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