Behold the Yuuzhan Vong Army! This mod adds the Yuuzhan Vong Race as a playable faction and all units of this era. We are a community of modders working for the greater goal, so anyone who wants to help or support us is welcome!

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Report RSS Rejuvenator - Class Star Destroyer (view original)
Rejuvenator - Class Star Destroyer
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Kharak
Kharak - - 740 comments

Hats off for another great model!

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KananTheViking
KananTheViking - - 211 comments

Hate to be that guy, but how exactly do advanced trust engines work?

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.Kalis
.Kalis - - 191 comments

You just have to believe?

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Mirsh
Mirsh - - 1,776 comments

Damn you, now my brain will play "I believe I can fly" every time I see that ship!

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Jeroenimo
Jeroenimo - - 6,765 comments

They are very trustworthy, and therefor they do as advertised, propel the ship forwards. Even though they don't actually provide any thrust ;) SCIENCE! and you never question SCIENCE!

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Burntstrobe Author
Burntstrobe - - 3,471 comments

It is a fancy way of saying: "the ship uses the 'power to engines' special ability of the game which makes the ship fly faster for a short amount of time"

So essentially, you have a large warship that can race ahead with fast corvettes and fighters to engage the enemy and immobilize them with ion blasts before the rest of the main body fleet arrives.

It is an assault ship

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Jeroenimo
Jeroenimo - - 6,765 comments

Hold up hold up hold up,

So we've got your standard large fleet engagement, you've got yer corvettes, fighters, bombers, cruisers and a few big battleships you bring along just because they look cool.

You send the fighters and corvettes forward of the formation to screen their fighters and bombers before they bomb your capitals, because nobody likes torpedoes or lava (or whatever dem vong shoot) in their large ships right?

So what the bloody hell is the use of one of these cruisers with the advanced engines if it decides to just LEEEEEROYYYYYYYYY JENKIIIIIIIIIIINS straight forward past the frigates, past the corvettes and past the fighters right into the enemy fleet, to then got shot to **** because the enemy bombers weren't helt off by the corvettes and fighters. Which you put in front of the large warships to protect them from those bombers.

And that's not even considering how it was trying to "immobilize" the entire enemy fleet with a few petty ion cannons.

I'm fairly sure charging this thing forward is a terrible idea, as the enemy will focus on the lone large warship that was stupid enough to think it was the little warship that could ;)

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Jeroenimo
Jeroenimo - - 6,765 comments

Also, judging from the fact every ship, accourding to their descriptions, ranging from 0 to 2 KM in size seems to be a huge powerhouse that's able to take on ships many times larger, any larger ships than 2KM seem to be rather pointless to build because they'll get melted instantly, accourding to observations of image descriptions of unit renders.
The Majestic Class was considered to one of the best warships of it's day. the Proficient was designed for spearheading stikes into the heart of enemy opposition. The Nebula-Class was outfitted with them most advanced weaponry. Fast, decently shileded and heavily armored, the Nebula featured weapons to handle all types of foe large or small. (indominable) this armored hulk of a ship packed quite a punch.

Really it's sounding like all ships are way OP. And that's just the republic fleet.

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Killshot666
Killshot666 - - 181 comments

Ive been noticing that myself, But they have provided detailed descriptions usually stating where their weapons will be most useful. I guess that for each ship, they are all top of the line against one thing or another. Instead of having a bunch of OP everything killers. " ranging from 0 to 2 KM in size seems to be a huge powerhouse that's able to take on ships many times larger, any larger ships than 2KM seem to be rather pointless to build because they'll get melted instantly" I highly doubt one nebula or one of anything under 2KM can take on a SSD by there selves.

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Guest
Guest - - 689,470 comments

If i remember correct, you are right about SSDs and large battlecruisers. The new republic fleet had indeed problems with super sized ship like the executor and because of this ,the star defender programm was created. Vicount and mediator from the mon calamari,the stridents of corielia and whatever kuat created, in case of this mod, the mandator III. All those ship yards won't give away those big boys for free and the new republic fleet had another kind of weakness than super ships. High production costs and time. Doesn't it take 1 year to create a single nebuala class? Those ships are indeed powerfull but simple outnumbered and in if they fight big warships, outgunned. Also in galatic conquest you won't be able to defend all your planets then, that's why those ships were normally used as defensive ships for the core worlds.
What is stronger , 5 man with automatic weapons or 200 archers, attacking from all sides and using strategies? My money on the archers :P

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Afro-yoda-ninja
Afro-yoda-ninja - - 1,204 comments

In this mod, basically everything is overpowered... that way it balances out nicely ;)

We are not ignorant of the fact that, at least at the beginning of the war, the Vong had a significantly superior military... I assure you that they'll have quite enough to handle this ;)

Dovin Basals, for example... it is a key feature of the video that I accidentally told everyone we were making... :/

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Jeroenimo
Jeroenimo - - 6,765 comments

I already stated a while ago that making everything overpowered doesn't balance things out. It just makes hardpoints die instantly, which against a ship with a whole lot of hardpoints, like an SSD, wouldn't matter because of the time it takes for projectiles to reach their targets, it'll still take ages to destroy an SSD, as all hardpoints are still targeting the one that's being shot at which is useless because everything dies in one shot anyways.

OP ships are not a way to balance out a game, you'll need to greatly increase hardpoint health in order for this to balance out at all. I know because I tried both.

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Afro-yoda-ninja
Afro-yoda-ninja - - 1,204 comments

I know exactly what you're talking about, and as I already stated ;) I still disagree. If you're desperate to counter this problem (which you can get around manually just fine) you could have fewer weapon hardpoints with more hitpoints. However, I still maintain that abolishing hardpoints altogether is a grave mistake - space combat is severely compromised without it. One of the main reasons that space combat is more popular than ground combat is because of the hardpoint system, which adds a new level of complexity to attackings and defending starships.

We do know this...?

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Killshot666
Killshot666 - - 181 comments

In all honesty I agree with yoda. But G does have a really good point.

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Afro-yoda-ninja
Afro-yoda-ninja - - 1,204 comments

:D

Yeah, he does, it's certainly a problem. But not worth getting rid of the system for I wouldn't have thought... at any rate, hardpoints will definitely be present in YVaW. Sorry G ;)

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Burntstrobe Author
Burntstrobe - - 3,471 comments

Good discussion going on here :)

First off, the Rejuvenator features heavy Ion Turrets. These are the most powerful grade ions in the entire game, with only a few shots needed to deplete shields from a Star Destroyer (we can use use this ship as a reference point.

The modernization program focused on making smaller compact ships that still carried the same amount of weaponry as much larger ships. The Rejuvenator is only about 2/3 the size of a Star Destroyer, but it is 2x faster, has heavier ions, stronger shields, and has longer range weapons. The strong shields and powerful engines of the Rejuvenator allowed it to rush ahead of slower capital ships, incapacitate larger enemy vessels and then maneuever out to safety, thus allowing the larger and slower mon calamarian ships to approach and deal out their damage from their heavy arsenals of medium ranged weapons.

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Burntstrobe Author
Burntstrobe - - 3,471 comments

At this point in SW history, the super mega-ships had become out dated. Super ships cost too much to build, took too long to repair, were slower and provided a larger target for enemies.

The Imperial Star Destroyer MK2 was still a common site in many Republic fleets, but it was considered more of a giant armored artillery barge at this point in time. Star Destroyers were slower, had stronger armor, but weaker shields, and had mostly medium range weapons except for the 8 long range batteries on the top side.

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Mirsh
Mirsh - - 1,776 comments

+1 for using Leeroy Jenkins in a discussion about the fighting prowess of Star Wars ships

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Jeroenimo
Jeroenimo - - 6,765 comments

For the archer/machinegunner comparison you should not forget larger ships had massive armor, put those machine gunners behind 3 layers of kevlar for a proper comparison. They'll still die though, you are correct, but have the ability to kill atleast 80 to 90 of the archers.

I don't think any ion cannon could take out and ISD shield in a few hits could fit onto a ship. There's the large turret on Hoth, but only massive ships could carry those like the bellator/assertor, or other massive starships.

Also if it has long range weapons why wouldn't you just have this sit in the bulk of the fleet firing from afar? That way it's out of danger?

There's far too little of the glorious Leeroy around here on moddb. Lets change that ;)

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WalkerOfTheSkies
WalkerOfTheSkies - - 53 comments

I gotta question the ion cannon damage.

You say the ion cannons will be able to take down the shields of an ISD2 in a couple shots, but how can that work? In comparison to the main reactor or the 4KM long Preator, I doubt that they were able to make enough of a technological acheivement to be able to power those along with shields, life support, propulsion, and the other weaponry.

Besides, if I remember correctly, ion cannons are useless against the Vong anyway.

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rumiks
rumiks - - 552 comments

any thing that shoots at the vong is good doval basins cant get them all the more you throw at them the more they stay in a defensive way

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Afro-yoda-ninja
Afro-yoda-ninja - - 1,204 comments

Sorry to be pedantic, he said an ISD-I, and as big and imposing as it is, that was (just about) a Clone Wars era ship... More than 40 years have passed since the ISD was designed...? In particular, shielding was one of the main things addressed on the ISD-II.

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Guest
Guest - - 689,470 comments

and shield technology isn't one of the imperial/kuat strengths. It's thick armour, lots of powerfull weapons and being able to throw tie fighters like zerglings at the enemy until they explode

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WalkerOfTheSkies
WalkerOfTheSkies - - 53 comments

He just said "Star Destroyer" originally, then Star Destroyer MK2 later, but that's besides the point.

There is no way that in a time span of twenty years that a reactor design got efficient enough to match a Praetor's total output with a ship that small. Assuming, that since a Praetor is 4 times as big as an Imp Star Deuce, it has 4 times the reactor output. I have my doubts that a ship that size could match that into its ion cannons alone.

In addition, Ion Cannons are said to be "almost useless against the Yuuzhan Vong's biotechnology."

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Burntstrobe Author
Burntstrobe - - 3,471 comments

Ion cannons due cause damage to vong bio-structures. The electric charge of an ion blast does damage and kill the living organism, which we will equate to be a minor damage effect, while lasers burn right through the rock and living tissue of the Vong ships causing much more massive damage.

It is not the size of the reactor of the ship that causes the Heavy Ion Cannon to be so deadly, but the efficiency of the design and engineering. In 40 years time, weapons have almost quadrupled in effectiveness and power. Ion technology and shielding have always been related, which is something that the New Republic engineers had been blessed with due to having superior shielding research.

So in short, no matter how large or small a ship is, the most current and modern vessels will always have better weapons, stronger, deadlier and faster.

We are taking some creative licences since this is a game, and for balancing sake we are generalizing and over emphasizing a little.

Imperial research gave the strongest laser
Kuati design provided strong armor and long range lasers
Mon Calamari provided shielding and beam weapons
Sullustian Engineering gave the strongest hulls and ion tech
Mandalor was heavy armor and specialized weapons

and so forth.

This is all being done to create diversity and balance in the game. When played, the same type role of ship might be found in differnet parts of the galaxy, but its attributes will reflect region. So, for instance, you might find a cheap built corvette at Corellia with extreme speed, fast repair and rapid cannons, something suitable for fighing mass hordes of aircraft, but over at mon calamari you will find a corvette that is heavily armored, stronger weapons and costs more. The mon calamari ship is better at fighting larger enemies such as the Vong, while the corellian corvette is better equipped for fending off pirate attackers. Balance and diversity.

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Afro-yoda-ninja
Afro-yoda-ninja - - 1,204 comments

Lets not get ahead of ourselves right, it's a game representing something Very real... just making that quite clear...

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valinhorn
valinhorn - - 192 comments

Imperials were Imperators I believe during the Clone Wars. Both them and Victory-class were out before the end of the war

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Dimitri2.5
Dimitri2.5 - - 118 comments

When you say Preators what actually are you referring to? Mark 2 Right? Also someone metioned the Assetor/Bellator class that reminds me the Imps have probably been cooking up some goodies espically around the Dark Empire Era and onwards (I know Pelloen wanted the Turblent class) so would we expect a lot of massive battlecruisers or faster ships from the Empire?

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TheLastStarfighter
TheLastStarfighter - - 102 comments

Dem engines...

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Haize
Haize - - 226 comments

Great one!

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oOXyroxOo
oOXyroxOo - - 710 comments

i love the liitle ship... the ship with the big eingines... the design of it is very nice

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umad41
umad41 - - 392 comments

Alright so pretty much its job is to belt out its Ions and then run dafuq away?

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Jeroenimo
Jeroenimo - - 6,765 comments

Suicide mission into the enemy fleet to try to hit disable all large enemy ships is what it sounds like so far. Going to be fun frantically trying to click on all enemy ships in 5 seconds before it dies ;)

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Mirsh
Mirsh - - 1,776 comments

Well in singleplayer you could pause the game to issue commands... but I guess thats borderline cheating.

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Striker311
Striker311 - - 554 comments

I don't consider it cheating against the computer because the computer doesn't have to sit there and give an order to each ship individually so by pausing it you are just leveling the playing field ;) If you could do that against another player well then that would be a different story.

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Striker311
Striker311 - - 554 comments

I like the sound of a fast capital ship because I wish the game was more about out maneuvering your opponent. Most battles in the game typically turn into a mob of ships duking it out in the middle while fighters and bombers or faster ships can do things like flank but then they don't have enough firepower to do anything (bombers vs an unprotected capital being an exception). I could see using this ship after the main forces are engaged and occupied to move around and get into a spot to do some real damage to the enemies bigger capital ships and then run away before they turn around to get even and then your bigger ships can finish them off. My views of star wars ship battles was forever changed after reading ECR's Hull no 721 fan fick on stardestroyer.net where destroyers are maneuvering like crazy to dodge enemy fire while trying to hit enemy weak spots. I know you can't get capital ships to move like that in this game but the closer to it the better in my opinion. It adds variety to the close with the enemy and shoot battles.

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Burntstrobe Author
Burntstrobe - - 3,471 comments

Here is a scneario:

The rebel fleet arrives, composed of:

1 Nebula, 2 Rejuvenators, 4 CR90s, 3 DP20s, 3 mc80s and a few nebulons and assault frigates. They are fighting the Hutt Empire and the Hutts arrive with a full task force of armored destroyers and artillery ships firing missiles and dishing out heavy mass driver damage.

The corvettes and the Rejuvenators race head. The Rejuventors become the main target since they are the deadlier capital ship compared to CR90s and DP20s, therefore they take the brunt of the intial attacks. Rejuvenators use their Ions to disable the long range Hutt ships, dropping their shields and also dishing out a good deal of damage to other smaller advancing enemy corvettes and frigates. The cr90s and dp20s do fighter cleanup.

Rebel corvettes and the Rejuvenators can then fly out to saftey of repair ships, while the rebel frigates and cruiser approach to then fire upon the Hutt ships without dealing with fighter swarms and they can then focus on the long range hutt ships which now have their shields down. This gives time for the slower MC80s to arrive at battle and start pummeling the Hutt ships at close range, all while the Nebula finally shows up uleashing its heavy ions to disable other Hutt ships and rip through weakened Hutt frigates with its heavy beam photon turret.

That is sort of how I envision a scenario to be played out, not suicide at all, but rather staged comabat tactics. Remember, the Hutt and Vong are much slower than the New Republic warships ;)

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Burntstrobe Author
Burntstrobe - - 3,471 comments

Also with this scenario, just imagine what can be done if New Republic - Class Star destroyer was thrown into the mix... wouldn't that be interesting to see now.....

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Guest
Guest - - 689,470 comments

Will it be possible to repair destroyed hardpoints, because if not, repairships won't be that great. In the original game and all mods, hardpoints won't survive because everything shoots at the closest one and if you buff their health so they can survive, battles will take forever. Even a ssd need it's time to destroy a small frigate with lots of weak hardpoints and manually aiming,avoiding to waste more shoots than needed for a single hardpoint will be diffuclt in big battles.
Hmm about that last point...is it possible to make weapons hit their target instantly but still showing the whole attack animation? That would speed up battles against massive ships with dozends of hardpoints. Yes,I know such ships should be resilent but spending a half hour to kill a single dreadnought, which got outmatched by a far superior fleet is just annoying.

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oOXyroxOo
oOXyroxOo - - 710 comments

Burntstrobe sad news arrived me today.... bad news for all starwarsfans :(
all starwars books and games are not any more canon.... i only say starwars story group...

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Burntstrobe Author
Burntstrobe - - 3,471 comments

To me, the movies and books are LAW, everything else is subject to interpretation.

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Jeroenimo
Jeroenimo - - 6,765 comments

It's hilarious is what it is, and possibly amazing, as now everything that's happened in the books is scrapped and we can make a NEW time line. Imagine all the new books you can read and all the new games you can play!

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oOXyroxOo
oOXyroxOo - - 710 comments

geroenimo, yes there is a chance that this is a good beginning but i have only little hopes.
i mean disney have to make the new starwarsmovies for a lot of people... and all know that is not good!
i mean there is a chance that the movies nevertheless will be awesome, dont get me wrong.
but its better if you go with no expectations in the movie!
and yes, the new games and books will be great!
but all the old books.... okay enough whining^^

PS: aaaand sry for my english..

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umad41
umad41 - - 392 comments

They may no longer be SUPPORTED canon but they will still be popular belief (Andd therefore canon enough)

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SignerJ
SignerJ - - 46 comments

As long as people still write books and stories in the "old canon," I don't care. In the end, it is the fans who decide what is canon and what is not.

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Striker311
Striker311 - - 554 comments

I am excited for the movies because it's the same director who did the new Star Trek movies and before them I could care less about Star Trek. I am really just hoping they have some good space battles. It would be awesome if they use some Fractal ships too. I think this could be good for Star Wars because now it is just going to get bigger.

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Description

Developed during the height of the Vong war, the Rejuvenator Class was as deadly as it could get. Tough armor, heavy shielding, and advanced trust engines gave the ship a tremendous amount of speed to maneuver into the thick of a battle and belt out heavy attacks against ships much larger in size. Armed with 2 heavy ion turrets, 10 dual heavy turbolaser turrets, flank mounted torpedo launchers and 2 wing mounted heavy beam turrets, the Rejuvenator could rip through any hull. The ship also features a strong array of dual medium turbos and internal light lasers for protection from smaller ship types as well as a ventral mounted hanger holding 3 squadrons of fighters and advanced wing mounted sensors allowing for extended line of sight.

Model Design: EvilleJedi
Model Edits/Details: Burntstrobe
Turret Design: Kharcov/Geroenimo