Behold the Yuuzhan Vong Army! This mod adds the Yuuzhan Vong Race as a playable faction and all units of this era. We are a community of modders working for the greater goal, so anyone who wants to help or support us is welcome!
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Feb 2 2017 Anchor | ||
I've been banging my head against a wall trying to find how to do several things for a while now, so i'm just going to ask because i'm getting nowhere 1. In a Rebel vs Empire GC, i'm trying to edit the victory conditions. Currently for the Rebels the condition is: Galactic_All_Planets_Controlled 3. How do i remove buttons from the main menu? Such as the campaign and tutorial buttons. 4. How do i change the final credit crawl that plays after a GC is won/lost. The one before the victory/defeat screen. Thanks in advance. Edited by: LukeLasermaster |
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Feb 3 2017 Anchor | ||
1. I suggest you look through the other campaign files, there you will find the code for the planet captured. I think you can only have one hero set as a leader and have the kill the leader option. 2. Again, simply look at the code for a space only hero. Because of the way R2 and 3PO are coded this may be rather complex 3. This is very complicated, consisting of multiple files. Look for the commandbar component files 3. You can change the credits by editing the credits dat file found next to the mastertext file Hope that helps. Your best bet is to simply look at other units and heroes and copy the code and change the bits that you need to |
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Feb 3 2017 Anchor | ||
1. I've already done this, but all of them say Galactic_All_Planets_Controlled, which i thought was weird because the masterTEXT file mentions some GCs requiring you to capture Endor and other planets. So i figured you guys would know what the exact line was. 2. I've already done this aswell and come up empty. That's why i came here. 3. Ok i've looked through the Commandbar Components XML. But can't find anything that relates to the main menu. 4. I've tried that just now, but i don't want to edit the credits themselves. I want something else to be played at the end of a GC. Like an MP4 or something. Hope i don't sound ungratefull, looking through other units and taking what i see there is how i've gotten by so far. But i can't find the code for capturing planets or taking out the leader anywhere. Edited by: LukeLasermaster |
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Feb 3 2017 Anchor | ||
Okay, so it sounds like you have found the hero condition? I'm not going to go into detail about the buttons, as I myself get confused by it. The whole code for it is a mess. Kad has more experience in this than I do so maybe he can add something. If you can figure out which textures and models go with which buttons then you can do some edits. The issue with R2 D2 and C3PO is for one that they are coded as a hero company. This means by default that they are available for ground and space. Now you can tell them to stay in their transport during ground battles, but this has to be done in the NamedHeroUnits.xml for both units.
This brings me on to the issue that because of the way they were coded, they appear and are affected by 4 xml file entries.
So you will have to play around with that a little bit. If you want a simple space hero, use the Arc Hammer as a reference (found in UniqueUnits.xml). As for the credits, you can't remove them or replace them. Now if you have downloaded and installed the map editor, it will also have installed a few word document files that have a list of story xml commands. They can be used to play a video in the .bik format. You could have this play after Coruscant is captured for example. Hope that is more helpful |
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Feb 3 2017 Anchor | ||
Wow that's great, i think i'l be able to get through the 3PO issue now. The menu and Credit thing are really just afterthought's, things to make it seem more polished So for the Rebel victory condition i've tried: Neither work however :/ |
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Feb 4 2017 Anchor | ||
Okay, good luck with the droids. For the victory conditions I found
Now this was all found in the corruption folder. There are more variables that are used in the original EAW game but they may or may not work with FOC |
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Feb 4 2017 Anchor | ||
Ok! So i've fixed the Droids. They don't come into a space battle, and don't show up in the reinforcements slot. Nor do they show up in the ground battles reinforcements slot. That should stop the AI from getting them permakilled and stop the Rebellion from teching up. So far i've tried the Galactic_Control_Named_Planets, with coruscant listed and it worked too. Imediatly after capturing Coruscant the credits started. EDIT: Further EDIT: Edited by: LukeLasermaster |
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Feb 4 2017 Anchor | ||
WizzyLuke wrote: Most of the vanilla win conditions have been thrown out of the window for FoC, because nobody over at Petroglyph had the time to adopt them for three playable factions, as they were forced to rush the release anyways. If you want custom ones, you'll have to do that with story scripting. I'm fairly sure you can force a faction victory via story events. Details on those can be found in the documents coming with the map editor. (Story scripting tutorial I think it's called.) Wariscool wrote: I fear I'm not that much more of a help. For deleting a button from the main menu I think you have to remove it from the header files (C++ header file with the .h suffix) which adds them to the menu item. But I've never done that myself. Those files do not come with the map editor, you have to unpack them from the .meg archives. Opposed to the main menu, the in-game GUI is somewhat customisable via changing models/textures and the Comandbarcomponents.xml |
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Feb 4 2017 Anchor | ||
Haven't had any luck with the menu buttons or adding a video to the end. Edited by: LukeLasermaster |
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