Behold the Yuuzhan Vong Army! This mod adds the Yuuzhan Vong Race as a playable faction and all units of this era. We are a community of modders working for the greater goal, so anyone who wants to help or support us is welcome!
Posts | ||
---|---|---|
Buzz Droid Missile | Locked | |
Thread Options | ||
Aug 7 2016 Anchor | ||
So I've been trying to implement them for some time now. What I did, after making a new projectile, was I changed the detonation particle of it with a new one using the generic buzz droid model. It works visually but what I'm having doubts at its functionality. What I did to theoretically make them do area of effect damage after detonation was I added the <Projectile_Blast_Area_Damage> and the <Max_Secs_For_AE_Delayed_Damage> tags to the projectile. It just doesn't seem to work though. I also tried putting the buzz droid ability in the new detonation particle and it does not work. So my question:
|
||
Oct 17 2016 Anchor | ||
"Is there any other way to make these buzz droids missiles?" Buzz Droids in the original game are a space unit with the BUZZ_DROIDS behaviour. What I assume the Buzz Droid ability does is spawning a Buzz Droid unit at the fighter's/squadron's current location. "What exactly does <Max_Secs_For_AE_Delayed_Damage> do?" I don't really know, but I assume it prevents the engine from wasting time on AoE calculations in a dynamic environment. So if it takes to long to apply all AoE damage it just stops. |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.