XWVM is a mod to the original X-Wing game from Lucas Arts and Totally Games by Larry Holland and Edward Kilham. We are re-implementing the executable to extend the game beyond its original hardware support. The mod of course requires the player to own and have installation of the original X-Wing game, or have the GOG or Steam versions of X-Wing Special Edition (either the 1993 floppy, the 1994 CD, and/or 1998 Windows edition). The team of fans developing XWVM is not associated with Lucasfilm Ltd or Disney, and XWVM is not an official Star Wars product. XWVM isn't a standalone game, or total conversion, but a mod to the original. XWVM neither contains nor distributes any copyrighted material. All game resource files (missions, voice overs, SFX, iMUSE automaton, in-game graphics and 3D models, etc) are loaded from the player's copy of the original game, or are replacements originally created by our team, where the original resources are considered inadequate for today's standards.
Corvette engine sound demo
yum that stereo, sounds sooooooooooo good
The Corvettes sound amazing.
Just one thing. One of the most annoying things about the special editions was the maddening volume of your own crafts engines. Careful with that please :/
There is a slider in the audio settings to control the volume of your own engine.
Very good!
That sounds excellent!
simply absurd.
Is there any possible way to implement vector-based acceleration?
I know this is a visual update, but having vector would make a game this pretty actually FEEL faster, which would make it so much cleaner and cooler.
If not, understandable.
What do you understand by vector based acceleration?
AMAZING!! So excited to get my hands on the finished product!
Looking fantastic, can't wait for release.
Any updates? I've been itching for a solid X-Wing game, and Alliance crapped out on Win10.