The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

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NOD Updates
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WrathOfLust
WrathOfLust - - 71 comments

Love the purifier :D You should give these guys a few repair drones to tag along and repair them as they walk!

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azuza001 Author
azuza001 - - 1,381 comments

Can't, the code doesn't allow for you to have a squad with master/slave units inside of it. The most you can do is have a single banner carrier followed by the squad of units. At least I haven't been able to figure a way out to do it that works lol.

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WrathOfLust
WrathOfLust - - 71 comments

Is there a way to to have them resupply their own squad once they loose a few units? maybe standby ability when it powered down with emp/no power effect and replenishes lost avatars?

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azuza001 Author
azuza001 - - 1,381 comments

Thats a good question, I honestly don't know. I'm going to look into using the Tech Center like the GDI Armory with its ability to replenish weakened squads for a future release, but it won't be ready by tomorrow.

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Rikuo
Rikuo - - 401 comments

i worship Talos!!...

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Mernom
Mernom - - 718 comments

is it just me or the laser defense cannons were REALLY far away from their hubs?

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azuza001 Author
azuza001 - - 1,381 comments

We set the distance to 400 from 250 a long time ago for the defenses.

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Description

Just wanted to upload a few more pics to you guys, showing the Avatar in a squad with the Purifier (yep, put it back in) and showing the NOD superpower in full action. The power is called Nuclear Launch Codes and works like this - A nuclear missile is dropped on the target just like the old NOD power did (though this one is more powerful at the point of impact) but it also grants the Talos Destroyer Ships (used to be called the Salamander but that name didn't seem to fit the unit anymore) the go-ahead and it can now fire its nuclear missiles at enemy structures / mobile armors / capitol ships. They have this go ahead for 3 minutes and then they have to wait for the next 'launch ok' to happen to fire again. But be careful, just because these missiles can only be launched at certain targets anything caught in the blast will be hit obviously.