The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.
This is a pic of the new Earth Federation Refinery System. Since we are trying to keep EF structures to a minimum, and the EF is known for deploying multiple 'teams' of units to complete a mission we came up with this. This 'structure' has 2 balls, 1 Guntank, and 4 RGC80's that protect them. It works just like a normal refinery system does, but those RGC80's will attack anything that get near them. However the do not have their beam rifles, just the shoulder cannon and its set up for artillery bombardment so the structure IS still open for attack from air units.
Do the guards receive upgrades?
The plan is to set them up that way.
I'll be darned, Seeing as keeping the structures to a bare minimum is a great idea to say the least. This makes the EF a much more mobile force than GDI, NOD, or the Scrin for that matter.