The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.
The GM Sniper 2 option, fully textured (if you can call the basic colors textured lol), and ready to get loaded into the game. This is the unit you can build which gets upgraded to the K9 version we have been showing off.
So yeah, I know we have done them in the reverse order (showed them that way too) but we we wanted to make sure we had the K9 in properly before going to the next step/unit.
Do they still need to be directed to shoot at something, or will you able to put them into aggressive stance and let them wreak havoc on the world?
You will be able to let them go aggressive and let them go to town on whatever comes their way.