The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

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Report RSS GM Sniper 2 and Sniper 2 K9, how they work together (view original)
GM Sniper 2 and Sniper 2 K9, how they work together
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Holy Cow, look at those GM reskins! I might actually re-download Tiberium Wars just to get that sweet GM rush, kekekekekeke!

PS: I've already commented on the GM Sniper II and K9 pics before so there's no need to repeat praises for em! Keep up the good work m8s.

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Here are a few pics of the K9 and GM Sniper 2 in game.

Also I have tried to show how the K9 will actually get into the game. When the GM Sniper 2 is on its mission (Search & Destroy) and it critically successes on its mission (at the moment there is a 10% chance of it, but we will be modifying this as needed to get game balance right) it will call in for backup. Back at one of its bases a Madea will fly in and drop off support in the form of a GM Sniper 2 K9 unit.

By making it so the player can not actually build these special units we plan on putting in we get the freedom to make them very special, and the K9 Sniper is just one of the best examples of how this can work.