The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

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Directional Sensors
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alexyoung31586
alexyoung31586 - - 197 comments

For the fact that the Tallgeese has directional sensors as opposed to area sensors, I don't think it a bad idea to increase that range up front, if only by 5-10%.

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Description

The Directional Sensor system is a new system we added in. We are still deciding which units will get it, but for sure the Tallgeese and Leo's will have it. How it works is the units 'field of vision' is stuck forward, giving a forward cone of vision and fog of war removal. This does not mean a unit with 'Directional Sensors' won't turn around and shoot back at whats attacking them, but it does mean that the units are easier to attack from behind or from the sides if not also supported from units that use 'Area Sensors', or the traditional system.

Here is a pic of what the sensors look like in game. It may not make much of a difference in the end, but it does show another difference between a Leo and a GM for example.