The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

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Big Tray attempt 2
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Valherran
Valherran Jan 31 2013, 9:29pm says:

Refer to previous comment again, also you need to squish it down a bit, and widen it a little.

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azuza001 Author
azuza001 Jan 31 2013, 11:25pm says:

Well all I can say is I followed the hight/width of Doug's modelsfor my own and I could only find a few pics for the big tray as far as making it more oval shaped. I curved quite a few of the edges as far as how it looks but when it comes to it being to rectangular I have to say the pics I used for modeling it shows it to be a rectangular vehicle. If you have others please share them so I can try to make this better.

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Mernom
Mernom Feb 1 2013, 3:56am says:

the ultimate battle of the moduler:make a model that has enoth polys to look good but no so much the game will lagg like hell.

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zangetsu
zangetsu Feb 1 2013, 11:20am says:

check this info for all the stuff you need Gundam.wikia.com

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azuza001 Author
azuza001 Feb 1 2013, 5:52pm says:

So I see the pics you guys gave me/showed me and yes I see now where it's more "oval" shaped on the hover pad. It's weird that the models that I looked at all were rectangular but the pics are oval. I'm probably gonna keep it the way it is, easier on me that way and I can actually get to work on the UC. This is really the only piece that I'm missing from getting the base down, should have more info on the UC setting by this week if I just move forward.

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Description

So Doug managed to send me another version of the Big Tray, this one was not corrupt. However the problem with the new one was that it was WAY to over-the-top on the poly count. We just couldn't bring it down to a feasable level so instead what I did was modeled my own using that one as a reference. What we ended up with is this.

I have to say I'm actually kinda happy with this one. I am not sure what type of big tray it is as all the pics I found online said that Big Trays only had 3 180-Degree rotating big turrets and the main cannons on the front but this one has 5 so if someone knows the actual class model number let me know. After texturing it up it looks good to me, but what do I know lol. It'll look even better once it's in the game where the games light engine can place shadows onto the unit. Either way this one will have to do until we can get a better one that doesn't cause the game to go "aaaaaaaa what's a fps? How about fpm? We can do fpm..." lol.

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Jan 31st, 2013
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