The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Big Tray attempt 2 (view original)
Big Tray attempt 2
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Valherran
Valherran - - 2,443 comments

Refer to previous comment again, also you need to squish it down a bit, and widen it a little.

Reply Good karma Bad karma+1 vote
azuza001 Author
azuza001 - - 1,381 comments

Well all I can say is I followed the hight/width of Doug's modelsfor my own and I could only find a few pics for the big tray as far as making it more oval shaped. I curved quite a few of the edges as far as how it looks but when it comes to it being to rectangular I have to say the pics I used for modeling it shows it to be a rectangular vehicle. If you have others please share them so I can try to make this better.

Reply Good karma+1 vote
Mernom
Mernom - - 718 comments

the ultimate battle of the moduler:make a model that has enoth polys to look good but no so much the game will lagg like hell.

Reply Good karma Bad karma+1 vote
zangetsu
zangetsu - - 403 comments

check this info for all the stuff you need Gundam.wikia.com

Reply Good karma Bad karma+1 vote
azuza001 Author
azuza001 - - 1,381 comments

So I see the pics you guys gave me/showed me and yes I see now where it's more "oval" shaped on the hover pad. It's weird that the models that I looked at all were rectangular but the pics are oval. I'm probably gonna keep it the way it is, easier on me that way and I can actually get to work on the UC. This is really the only piece that I'm missing from getting the base down, should have more info on the UC setting by this week if I just move forward.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

So Doug managed to send me another version of the Big Tray, this one was not corrupt. However the problem with the new one was that it was WAY to over-the-top on the poly count. We just couldn't bring it down to a feasable level so instead what I did was modeled my own using that one as a reference. What we ended up with is this.

I have to say I'm actually kinda happy with this one. I am not sure what type of big tray it is as all the pics I found online said that Big Trays only had 3 180-Degree rotating big turrets and the main cannons on the front but this one has 5 so if someone knows the actual class model number let me know. After texturing it up it looks good to me, but what do I know lol. It'll look even better once it's in the game where the games light engine can place shadows onto the unit. Either way this one will have to do until we can get a better one that doesn't cause the game to go "aaaaaaaa what's a fps? How about fpm? We can do fpm..." lol.