The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.
Just some pics of an AI vrs AI battle. Both AI's are using the new powers added in. (Hint, if you play against Scrin don't let them get that Ion Blanket off. Game over GDI, GAME OVER.)
Scrin no longer have tiberium problems. Ever. Seriously. These guys just crank it out once they start dropping these things.
So they can place those every where in a field?
You can place them wherever you want, the ai just put them with the rest of the tib already was making one huge pile of tib.
Innumerable Growth accelerators anywhere and everywhere ? How long it will take when the atleast half of map will be full of tiberium ?...
If you pick tiberium powers and tiberium expansion power you can cover a quarter of the map in blue/green tiberium in 10 minutes. :) and that's on a large map
what a bout those factions that are promised in the summary like the Earth Federation, the Zeon, the Invid and the Earth Robotech Defense Force. are you guys no longer going to the almost same kind of thing that you did to the Command & Conquer Generals game? i have not even seen any thing for either the Zeon, the Invid, or the Earth Robotech Defense Force. when are you guys going to start working on the Zeon, Invid and Earth Robotech Defense Force Factions? also when are you guys going to develop new sounds for the mobile suits because they sound way too much like the units from the original three factions?