X-Half-Life: Deathmatch (XDM) is an Unreal Tournament-style Half-Life 1 modification. XDM features Classic Deathmatch, Team deathmatch, Capture The Flag, Domination, Co-Operative, Last Man Stanging, Singleplayer game rules, new weapons, new high-quality maps, new hi-def models and lots of special effects. It is an Unreal/UT-style HL mod with tons of familiar stuff and atmosphere. 8) XDM continued where VALVe stopped. XHL provides extended features, effects and principles with FULL BACKWARD COMPATIBILITY. XHL pushes HL engine to its limits, don't underestimate the GoldSource! XDM - brings unreality to Half-Life since 2001!

Add file Report X-Half-Life Deathmatch 3.0.3.8 SDK
Filename
XDMSDK3038.exe
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SDK
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~X~
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25.61mb (26,855,931 bytes)
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131 (1 today)
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966ed2faf907f2f53250c316625810bd
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X-Half-Life Deathmatch 3.0.3.8 Software Development Kit (SDK) (does not include source code)

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X-Half-Life Deathmatch 3.0.3.8 SDK
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twitch72
twitch72

My Antivirus is telling me there is a Trojan, Artemis!B2351B38EFB6

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~X~ Author
~X~

In which file?
You can avoid running the installer by opening it as archive using WinRAR or 7-zip and then scan what's inside.

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twitch72
twitch72

I will check that tonight when I get home and report back

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~X~ Author
~X~

Thanks, PM me then.

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FanProgrammer
FanProgrammer

Comfirmed:
Imgur.com

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~X~ Author
~X~

What about file detail?

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~X~ Author
~X~

It's a 99% false-positive.
If you want to be sure - do a check on files inside, there are some 3rd party mapping tools.
The installer cannot be bad itself because it's just a WinRAR SFX, exactly the same that was used for XDM release.

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twitch72
twitch72

Agreed, probably nothing. It is hitting on the file Maps\tools\Power Tools\textract.exe

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~X~ Author
~X~

Thank you. Really false positive.
And anyway, textract.exe is really optional.

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twitch72
twitch72

This is AWESOME!! Thank you for putting this together and making it available for everyone.

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twitch72
twitch72

My basic teleport trap doesn't seem to work for XDM. I use it all the time for regular HLDM without issues. Basically, you press a button to trigger a trigger_teleport and uses a multisource and a multimanager. In XDM, the same setup teleports whoever clicks on the button regardless of whether or not you are touching the triger_teleport or not. I found it very weird that I could be teleported without touching a trigger_teleport.

In my example map, hit the big red button, wait for it to go down and then if you are standing on the other side of the line, you should be teleported. In regualr HLDM, it works like normal. You won't be teleported unless you are touching the trigger on the other side of the line. In XDM, it doesn't matter where you are.

Drive.google.com

What am I doing wrong? I see that there are more options in the trigger_teleport entity for XDM but I have no idea how to use them properly.

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~X~ Author
~X~

I'll try looking into it. Don't remember exactly, but should be fixable. Please write in PM as I check them first.

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