WWI Source: Fight in the rain soaked trenches or charge over No Man’s Land to battle in the War to End All Wars. Use authentic weaponry to conquer the enemy, call in artillery strikes to take out enemies en masse, or use chemical warfare to disable your opponents! WWI Source is the first and only World War I game to be developed for Steam. All the current WWI mod teams (‘The Trenches 2’, ‘Fields of Horror’, ‘WWI Source’) have united to develop the best World War I game to the Steam community, using the latest Source engine. Please visit the official website for more information on WWI Source and the team.

Post news Report article RSS Feed WWI Source 2.0: February 12th Update.

It's been a short while since WWI Source has updated it's news post. Today, we'd like to show you the progress on various level design, user interface art and 3D art; WWI Source is also going to describe in detail what is going on, how things work and answer questions that the community have been asking.

Posted by Potteh. on Feb 12th, 2011

Hello, it's been a short while since WWI Source has updated it's news post. Today, we'd like to show you the progress on various level design, user interface art and 3D art; WWI Source is also going to describe in detail what is going on, how things work and answer questions that the community have been asking.


Map Name: Gheluvelt

Gheluvelt Gheluvelt pt 2

Ashton is doing a fantastic job of developing the Gheluvelt map; Gheluvelt is based around a small village during the first battle of Ypres. Players must compete to hold points and make sure the enemy has lost their moral!


Model Name: MG08/15


Sneaky is our newest member to the WWI Source team and I believe I have it on good terms to state that he has made a big presence in the team. Working hard and delivering fantastic detail to his latest weapon for WWI Source is the MG08/15. He has crafted the gun to perfection and is an absolutely fantastic update to WWI Source, and I can say it's made a massive change in gameplay!


User Interface: HUD

WWI Source 2.0 HUD.

My role isn't just as the step in programmer, it was originally UI artist. Lately I've had the chance to get back to what I'm known for, which is UI. I'm working on WWI Source 2.0's hud and giving it a strong edge, let's scrap the acute and light huds, how about throwing a twist on it and giving a game/mod a strong threshold of a HUD. Ideally the HUD is far from down, I've pretty sketched out all I need to do, but I wanted to give you guys an update on it. It's progress!


THE REST: Technical and you!
We've added so much to WWI Source over the recent months and we don't plan on stopping any time soon. So the rumours of us releasing soon are null, the rumours that we've stopped are void, the rumours that we work too hard are true! We haven't forgotten you.

Now onto more interesting shenanigans, we now have open spots for Beta testing! Recently we took a tumble when several of our beta testers vanished or had to leave, so we're on a new horizan and looking for new beta testers stipulations are as follows.

You are: Willing to giving constructive feedback and write descriptive posts on the beta forums about issues/bugs/exploits. If at any time you see an issue regarding the game, make sure you tell a developer straight away. You have a steam account (Duh!) and have recently played the old build(s) of WWI Source. You're able to effectively give collective feedback and explain yourself in full.

If this is for you, then send a PM to me, Sol or Wickit.

We thank you for supporting us on making WWI Source a success. Keep up to date by checking the forums!

- WWI Source Team

Post comment Comments
UkrainaGuy1111 Feb 13 2011 says:

I have never seen a ww1 mod this good. Literally never :D

+7 votes     reply to comment
Juffe Feb 13 2011 says:

Nice progress you are making. Keep it up. =)

+1 vote     reply to comment
Revo1uzzer Feb 13 2011 says:

Great update, that looks a lot better and the 2.0 is choosen right ;)

+1 vote     reply to comment
DarkPivot Feb 13 2011 says:

Great work team! :D

+2 votes     reply to comment
joseph590 Feb 13 2011 says:

keep up the great work cant wait to play

+1 vote     reply to comment
LordIheanacho Feb 13 2011 says:

Keep up the Great Work!

+1 vote     reply to comment
uhomotho Feb 13 2011 says:

I love it!
One question, the map buildings and thing can be destroyed?

Great job btw!

+1 vote     reply to comment
TeH_n00b_GaMeR Feb 13 2011 says:

a bit same as canoso asked, maybe some kind of carriable explosive or stuff and parts of buildings could be destroyed, for example doors and some walls?

+1 vote     reply to comment
MaTudre Feb 13 2011 says:

Are we going to see (or hear in this case) 3D voip as in RnL?

+1 vote     reply to comment
itsjustguy Feb 13 2011 says:

Oh hey, it's looking better.

+1 vote     reply to comment
doncorleonewm71 Feb 13 2011 says:

Great mod, congrats!

+1 vote     reply to comment
jerry111 Feb 14 2011 says:

will definitely download this

+1 vote     reply to comment
DarkRaidor Feb 14 2011 says:

great work!

+1 vote     reply to comment
johnkillzyou Mar 27 2011 says:

How do I download the 2.0 update?

+1 vote     reply to comment
HA1TER Jun 2 2011 replied:

you dont download yet lol

+1 vote     reply to comment
HA1TER Jun 2 2011 says:

anyone for a game?Add me on Steam dany080

+1 vote     reply to comment
TheXand Jun 11 2011 says:

This mod is dead :(

+1 vote     reply to comment
noforwin Sep 13 2011 says:

ive only got one server to yoin can anyone tell me how to get more severs?

+1 vote     reply to comment
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