WWI Source: Fight in the rain soaked trenches or charge over No Man’s Land to battle in the War to End All Wars. Use authentic weaponry to conquer the enemy, call in artillery strikes to take out enemies en masse, or use chemical warfare to disable your opponents! WWI Source is the first and only World War I game to be developed for Steam. All the current WWI mod teams (‘The Trenches 2’, ‘Fields of Horror’, ‘WWI Source’) have united to develop the best World War I game to the Steam community, using the latest Source engine. Please visit the official website for more information on WWI Source and the team.
It's been a short while since WWI Source has updated it's news post. Today, we'd like to show you the progress on various level design, user interface art and 3D art; WWI Source is also going to describe in detail what is going on, how things work and answer questions that the community have been asking.
Posted by Potteh. on Feb 12th, 2011
Hello, it's been a short while since WWI Source has updated it's news post. Today, we'd like to show you the progress on various level design, user interface art and 3D art; WWI Source is also going to describe in detail what is going on, how things work and answer questions that the community have been asking.
Ashton is doing a fantastic job of developing the Gheluvelt map; Gheluvelt is based around a small village during the first battle of Ypres. Players must compete to hold points and make sure the enemy has lost their moral!
Sneaky is our newest member to the WWI Source team and I believe I have it on good terms to state that he has made a big presence in the team. Working hard and delivering fantastic detail to his latest weapon for WWI Source is the MG08/15. He has crafted the gun to perfection and is an absolutely fantastic update to WWI Source, and I can say it's made a massive change in gameplay!
My role isn't just as the step in programmer, it was originally UI artist. Lately I've had the chance to get back to what I'm known for, which is UI. I'm working on WWI Source 2.0's hud and giving it a strong edge, let's scrap the acute and light huds, how about throwing a twist on it and giving a game/mod a strong threshold of a HUD. Ideally the HUD is far from down, I've pretty sketched out all I need to do, but I wanted to give you guys an update on it. It's progress!
Now onto more interesting shenanigans, we now have open spots for Beta testing! Recently we took a tumble when several of our beta testers vanished or had to leave, so we're on a new horizan and looking for new beta testers stipulations are as follows.
You are: Willing to giving constructive feedback and write descriptive posts on the beta forums about issues/bugs/exploits. If at any time you see an issue regarding the game, make sure you tell a developer straight away. You have a steam account (Duh!) and have recently played the old build(s) of WWI Source. You're able to effectively give collective feedback and explain yourself in full.
We thank you for supporting us on making WWI Source a success. Keep up to date by checking the forums!
- WWI Source Team