Hello, it's been a short while since WWI Source has updated it's news post. Today, we'd like to show you the progress on various level design, user interface art and 3D art; WWI Source is also going to describe in detail what is going on, how things work and answer questions that the community have been asking.
Map Name: Gheluvelt
Ashton is doing a fantastic job of developing the Gheluvelt map; Gheluvelt is based around a small village during the first battle of Ypres. Players must compete to hold points and make sure the enemy has lost their moral!
Model Name: MG08/15
Sneaky is our newest member to the WWI Source team and I believe I have it on good terms to state that he has made a big presence in the team. Working hard and delivering fantastic detail to his latest weapon for WWI Source is the MG08/15. He has crafted the gun to perfection and is an absolutely fantastic update to WWI Source, and I can say it's made a massive change in gameplay!
User Interface: HUD
My role isn't just as the step in programmer, it was originally UI artist. Lately I've had the chance to get back to what I'm known for, which is UI. I'm working on WWI Source 2.0's hud and giving it a strong edge, let's scrap the acute and light huds, how about throwing a twist on it and giving a game/mod a strong threshold of a HUD. Ideally the HUD is far from down, I've pretty sketched out all I need to do, but I wanted to give you guys an update on it. It's progress!