WWI Source: Fight in the rain soaked trenches or charge over No Man’s Land to battle in the War to End All Wars. Use authentic weaponry to conquer the enemy, call in artillery strikes to take out enemies en masse, or use chemical warfare to disable your opponents! WWI Source is the first and only World War I game to be developed for Steam. All the current WWI mod teams (‘The Trenches 2’, ‘Fields of Horror’, ‘WWI Source’) have united to develop the best World War I game to the Steam community, using the latest Source engine. Please visit the official website for more information on WWI Source and the team.
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c++ programmer wwi source development team anywhere programmers the wwi:s team is looking for a skilled c++ programmer to help us with the release of version 2.0 of the game. this person should prefferably have previous experience with mods on the source-engine. we have some requirements: - major experience with c++ and how the source-engine works together with it. (previous work on mods for source is a huge plus) - that you have enough time for this project. - being able to communicate with the rest of the team and actively shaping the game from discussions and solutions we come up with. - working with progress-docs and updating them as you make changes. - being creative! more detail can be found in this news-article: http://www.moddb.com/mods/ww1-source/news/october-2013-we-need-reinforcements the wwi:s dev team
c++ programmer for ww1: source wwi source development team anywhere programmers our team is in need of a programmer fluent with c++ in order to finish the project. here are the requirements; -major experience with c++ and how the source-engine works together with it. (previous work on mods for source is a huge plus) -that you have enough time for this project. -being able to communicate with the rest of the team and actively shaping the game from discussions and solutions we come up with. -working with progress-docs and updating them as you make changes. -being creative!
first person animator wwi source development team anywhere artists the wwi: source team is in need of an animator with dedication and time for the project. in this position your main task will be to make first-person animations for weapons. requirements: previous experience. experience with 3ds max (it's the most ideal program for us), the source-engine, and how those two work together. knowledge of how a weapon actually works, and being able to use the knowledge in an animation.
texture artist wwi source development team anywhere artists the wwi: source team is in need of a capable texture-artist with motivation and interest for the project. your main job would be to texture weapon models and occasionally environmental props and playermodels. requirements: previous experience. working with vtf's and vmt's is a huge plus. both weapon and character art required. any knowledge of modelling/sculpting is a plus.
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