As some of you undoubtedly know, Wolfenstein was the first widely successful 3D computer game ever released. Since its release, many other 3D first-person shooters with improved engines have followed, including Doom, Duke Nukem, Quake, and Unreal. Such has been the progress in creating better and more realistic 3D environments in computer games over the last few years that today, Wolfenstein seems primitive and outdated by comparison. But it still has managed to maintain a loyal following, especially on the Mac, because of its storyline and fever-pitch action, and it continues to enjoy its reputation as the grand-daddy of all 3D computer games.

Still, Wolfenstein fans who've played Levels 31 and 32 of DOOM II have probably wondered once or twice what Wolfenstein would be like if it could be updated to the DOOM engine. They've probably downloaded and played the few PC format DOOM WADS which add some of the Wolfenstein sprites to the game, creating a partial Wolfenstein experience. But that's all these patch WADS do, partially create the Wolfenstein experience, and what the player is experiencing is still DOOM with a few changes.

Until now.

INTRODUCING WOLFENDOOM!


I have ported the Wolfenstein missions to DOOM II, creating what is essentially an improved and updated Wolfenstein. Seeing as that game is freeware. Each scenario is painstakingly recreated as a DOOM II WAD, complete with all the Wolfenstein textures, objects, sounds, and enemies. The result is a total conversion, a complete Wolfenstein experience which takes full advantage of the DOOM engine. There are even ambient sounds.In addition to recreating the original missions, I have also created brand new scenarios which go beyond the original scope and concept of Wolfenstein. Scenarios such as Operation: Arctic Wolf, Operation: Rheingold, and the Astrostein Trilogy take the Wolfenstein fan where no Wolfenstein has gone before, immersing the player in adventures not possible with the original Wolfenstein.So click on any of the links on the left and play Wolfenstein the way you've never played it before!--Laz Rojas, creator and maintainer of WolfenDOOM

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WolfenDOOM 2nd encounter (by Laz Rojas) update

WolfenDOOM 2nd encounter (by Laz Rojas) update

Apr 9, 2014 Singleplayer Map 0 comments

A pretty simple and straight forward update of Laz Rojas' WolfenDOOM 2nd encounter i changed alot of stuff i didn't like & enhanced it List of changes...

Spear of Destiny: The Lost Episodes v.1.0 Gzdoom

Spear of Destiny: The Lost Episodes v.1.0 Gzdoom

Dec 19, 2013 Singleplayer Map 2 comments

This is the definitive edition of two Spear of Destiny Mission Packs : Return to Danger and The Ultimate Challenge - all 42 levels. I wasn't satisfied...

WolfenDoom Edge Final

WolfenDoom Edge Final

Jul 17, 2013 Full Version 3 comments

You will need EDGE 1.35 or later (edge.sourceforge.net) and a Doom 2 IWAD. Everything else is included in the package. The mod received a complete overhaul...

WolfenDoom Edge

WolfenDoom Edge

Jul 17, 2013 Full Version 0 comments

You will need EDGE 1.35 or later (edge.sourceforge.net) and a Doom 2 IWAD. The most noticable difference between this and the ZDoom version is the 128x128...

WolfenDoom Update 2

WolfenDoom Update 2

Jul 17, 2013 Full Version 0 comments

A pretty simple and straight forward update of Laz Rojas' original WolfenDOOM scenarios by CeeJay: Original and Nocturnal Missions. Every enemy, item...

WolfenDoom Update

WolfenDoom Update

Jul 17, 2013 Full Version 0 comments

A pretty simple and straight forward update of Laz Rojas' original WolfenDOOM scenarios by CeeJay: Original and Nocturnal Missions. Every enemy, item...

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R&R
R&R Jan 17 2014, 1:49am says:

how you play wolfendoom operation Rheingold on gzdoom?

I set up my bat file like this

"gzdoom file- WOLFMUS.WAD rhein1.wad rhein1.deh -iwad DOOM2.wad"

and it doesn't load the map but textures only

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Doom II
Developed By
TheUnbeholden
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Released Oct 26, 1996
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