A port of Mac Wolfenstein 3D, using Wolf4SDL, as well as a base for future ports of Macintosh based mods. The project aims to eventually bring the entire Mac mod catalogue to Windows users while trying to capture the overall Mac version including details, bugs and glitches required for mods.
Ports of the mods will be posted here over time so you might want to follow the updates. Since there are about 250-300 mods it also might take a while. The mods themselves are only compatible with MacenWolf.
This project is brought to you by serpens (porting, feature dictator, Mac technician), Nexion (engine, consultant and henchman) and all the mod authors.
If you need some follow-up information about specific mods (or modding you may want to check:)
wl6 wiki (wiki dedicated to mods)
or some of the modding community,
DieHard Wolfers
Wolfenstein 3D Dome
All right, the big announcement today is that we don't port a new mod... Instead we enhance your mod-making capabilities! You see, our beloved Nexion - a dark but cute beast - has actually been, clandestinely, hard at work throughout recent weeks. We give you the fruit of his labor - an all-new MacenWolf modding kit tentatively called S.U.C.K. To quote the included, detailed manual:
"Suck-ing is a super-easy method to modify the game and barely an inconvenience. Even your brother's dog can do it! It's limited in scripted scope, not overly complex and has some loose screws but lets you do quick changes. With some creativity it gives you enough room to turn the whole game upside down and all around. All you need is a text file, add some variables from below and rename the file to mod.cfg."
Therefore, in addition to the possibility of using multiple VSWAP files and sound folders, you get to modify a great number of parameters and aspects of the game (or a specific map, or more maps), all via a simply structured text file. The capabilities include:
Enemies: HP, damage, behavior, speed, enable/disable 8-dir rotations
Projectiles: speed, damage, lifetime, splash damage, knockback, homing properties...
Weapons and Ammo: nearly every damn aspect and property you can think of
Level Start: pistol start or not? starting health and ammo
Various Things: you know, stuff... things like enabling a countdown, changing player speed and max health capacity or enabling a 64x64 VSWAP
Static Objects: solid? pick-up? billboard? source of light?
Pick-up Items: change the good (or bad) stuff a pick-up gives you
Statusbar: enable, disable or move any part of the status bar
Additional Sprites and Rotations: make use of 12 currently unused objects, the fake Hitler enemy, BJ's running animation or add rotation sprites for enemies and bosses
Mind you, this is in addition to the previously available and documented gamedict.wl6 file, where you can change:
Floor and Ceiling Colors
Floor and Ceiling Textures (uses plane 3)
Shading Color and Strength
Parallax Sky
Music Order
Episode/Scenario ending on specific map
Episode/Scenario Names
Episode Length
Secret Level Order
Par time
Level Number on Statusbar
Mirror Wall Sides (flips wall on x-axis)
Darker Wall Sides (optionally via plane 3 if textured floor/ceil is off)
Palettes
Additionally, you get pre-made example configs called mod.cfg and mod02.cfg, as well as four funney mods called painmaker.cfg, punchkraut.cfg, rocketmania.cfg and speedrage.cfg, all of which offer funney gameplay changes for you to mess around with. And don't forget ChaosEdit and WDC definition files included with the main downloads.
To accomodate all this new stuff, of course a new executable is necessary. Since it's such a major release, let's go ahead and call it MacenWolf 1.1.
Enjoy!
MacenWolf has been released! This is the project aiming to port the Macintosh version of Wolfenstein 3D and its modding base to Windows.
Finally some Doom in my Wolfenstein 3D! I'd port this to ECWolf if I could.
Fixing an aesthetic inconsistency. Not much more than that.
Fixing an aesthetic inconsistency. Not much more than that.
The Second Encounter version of MacenWolf, the project aiming to port the Macintosh version of Wolfenstein 3D and its modding base to Windows. No installation...
The Third Encounter version of MacenWolf, the project aiming to port the Macintosh version of Wolfenstein 3D and its modding base to Windows. No installation...
It's the source code for MacenWolf, kindly made available by Nexion.
Any plans to add a function where the menu would jump straight to the Difficulty Select screen if it detects a standalone scenario (example being the Second Encounter) if starting a New Game?
Also maybe someday add in a feature for an optional epilogue screen that can be used for mods similar to how First Encounter ends? Youtu.be
We'll take these ideas into consideration, but I'm afraid they're not priorities.
Which file do I download for the full version? I just want the Mac levels and stuff, I don't care for mods (no offence to anyone).
I think there's a bug where the Machinegun sounds more quiet than the Pistol and maybe the Chaingun. I am running version 1.25
I remember I had to tune a couple of sounds down because they were overwhelmingly loud, but I can't remember if the machine gun sound was one of them. Sorry. I'll try to take another look when time allows it.
Any chance of restoring a feature from the original Mac port where when the “VICTORY!” text appears it pauses the in-game music?
Should be fixed now.
Is there a way to make a patch to retune the samples or alter the midi tracks to fix some of the in-game music?
Go to Addons and download and install the Music Addon. Reportedly it fixes things, I don't know.
Second encounter is better than OG wolf-3d/Third Encounter. Sue me.
I always loved the Mac version of Wolf-3D and wanted to experience it firsthand. Thanks to this port/mod/whatever the hell you wanna call it, that can now happen
I love Macenwolf :)
Kind words! Thank you.