WC Invasion v2.0.1 Patch
Jan 26, 2010 Patch 0 commentsThis is an interim patch to fixz several bugs that were found in the current v2.0 build. Installation instructions are included in the readme.txt file.
Those amongst you may remember a Star Trek Armada 1 mod that was made many years that went unfinished (it was aprox. 75% completed). Well with a new game and game engine to mod comes a bigger and, hopefully, more complete version. WCI is now being slowly compiled for the Star Wars Empire at War expansion and is going to be solely a space based conversion. We are recreating a majority of the stock WC models to better fit the needs of the game engine and there is going to be significant usage of the capital ship fighter launch capabilities. There is going to be extensive changes to as much of the game as possible and news updates will be posted here, so stand by...... and stay tuned.
1 comment by mapayne on Jan 14th, 2010 digg this super bookmark
......and so it came to pass that v2.0 was released, and with it came a plethero of additional units for the player to construct to destoy his enemy with. But was that the end of the Invasion or could there be more??
Well in short. Maps, props, a third side........
Anyway. With the mod seeming to rely on the stock maps, I delved into map making itself and after some initial hiccups and quite a bit of help, I managed to get my first test map done (this was released with v2.0). Whilst this current version was being constructed I felt it necessary to find something which I could use as a props. With thanks to a member of WCNews forum I have around 16 models which will be converted and used on various skirmish maps. Almost all these will need some sort of poly reduction or rebuilding done to them as they are a bit high poly for my mods needs. I'll be posting some pics of these at a later time. Theres also a definate need to get the third side up and running but I'm still undecided as to which it will be (the Nephillim are still prime candidate, with the Border Worlds a close second), and I'll also be looking at the various other sides which appear in the WC games. If I'm able to get a working GC for this version then I will be attempting to include several of these sides as well, albeit as unplayable factions (this is solely due to limited fighter and/or capital ship classes).
Anyway, thats about it for the time being. I'll bring another update as soon as possible.
This is an interim patch to fixz several bugs that were found in the current v2.0 build. Installation instructions are included in the readme.txt file.
v2.0 update patch to apply to v1.5 full version Beta. This contains ONLY files which have been changed and not the complete version. Install instructions...
Full version of the v2.0 Beta which includes additional ships and various tweaks/updates.
This is an interim release due to some unforseen problems that happened when attempting to code in the custom Galactic Conquest that "should" have been...
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Mini fix uploaded to correct a few annoying bugs that were found.
Cant wait to try this Ver 2.0!
Just out of curiosity (forgive me if someone already went over this. I have the Mod and was playing it Flawlessly, now though that i've upgraded to windows 7 i noticed that the AI now does nothing, at ALL. Does anyone else have this issue? And Major Payne Great work BTW i am even tracking the SOSE SA2.
To be honest I've no idea. The AI for this mod seems to play extremely assanine and I haven't a clue how to sort it out. Once the v2.0 update is available I'll be consulting with several people to see if theres anything that can be done for the AI.
In a further note. The next version will include a basic selection of space maps specifically tailored to the mod and hopefully have a better AI.
SA2?? Not sure what mod that is.
Did you have an ETA on the ver. 2.0? I wouldn't doubt you were tied up during the holidays. And are you not the same Major Payne that is doing the Sins of a solar empire Mod, Sacrifice of Angels 2? Or maybe its coincidence you both use the same name. If i was mistaken then my apologies.
*correction*
A long time ago he went by your name, but it seems he changed it to MajorStress. Sorry for the Mix up. Either way both of your mods are very good in Detail.
Lol. Dont worry about it. I'm sure I'm not the only one around. As for v2.0 release. It might be a very short time indeed as the primary coding is done so theres some text entries to do plus a couple of extra maps and one additional units for the kilrathi side which is the "specialist".
Thats an interesting idea and after having seen the ship selection it might be possible to include them as a sub non playable side but only for GC. I am pretty limited to the three available fully playable sides as its been proven that current modding methods give any more than three sides serious buggy problems with regards to AI and even to the player themselves. Anyway. With the scope of the space side of this mod that feel necessary to try to add anythings currently possible.
I hope that we'll also see the Free Republic of Landreich in this mod.
I'm asking again, but may you have the Waterloo class ship be a seperate download so i can have just the model, for personal use only!!!
It may be released at the same time as the v2.0 upgrade.