Those amongst you may remember a Star Trek Armada 1 mod that was made many years that went unfinished (it was aprox. 75% completed). Well with a new game and game engine to mod comes a bigger and, hopefully, more complete version. WCI is now being slowly compiled for the Star Wars Empire at War expansion and is going to be solely a space based conversion. We are recreating a majority of the stock WC models to better fit the needs of the game engine and there is going to be significant usage of the capital ship fighter launch capabilities. There is going to be extensive changes to as much of the game as possible and news updates will be posted here, so stand by...... and stay tuned.

Description

Some major bug fixes such as AI upgrading, Capital ship weapons range, corvette speed... etc...

Preview
Wing Commander Invasion mod patch 2.7
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Power_C Author
Power_C - - 77 comments

As promised, here are the links to the EAW and FOC minimod, which includes lua script AI that will research upgrades:

EAW: Moddb.com

FOC: Moddb.com

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Power_C Author
Power_C - - 77 comments

They're both on the same page now: Moddb.com

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Darman373
Darman373 - - 13 comments

Does it still work just in skirmish mode?

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Power_C Author
Power_C - - 77 comments

Yeah, unfortunately this is just a skirmish mod. The original creator, maxpayne, has moved on to other things and stopped working on it. I'm not really modding it, I'm just playing it b/c I love it. These updates are just things I find that needs fixing.

However, for the next update, I am thinking about cleaning up the galactic mode. Basically if you play in galactic mode now, it is a combination of Star Wars units with Wing Commander units. I'm going to clean up the Star Wars units so you can play all the galactic games with just the Wing Commander units.

But that would be the extent of it. Land mode skirmishes will still be Star Wars units. It will simply let you play galactic mode with just Wing Commander space units.

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Power_C Author
Power_C - - 77 comments

About the splash screen:

EAW/FOC can only stretch the splash, but it can't shrink it. This is why the original splash was 1024x768 and it will stretch to whatever resolution you are playing. The problem with this is of course, if you stretch it it becomes blurry.

I think most people can run 1920x1080 these days, but there are still plenty running 1600x1200 or 1366x768. Since the new splash is in 1920x1080, if you are running on a lower resolution, it simply won't load it. In the instructions, I recommended simply delete the new splash.dds and replace it with the old one.

However, if you still like the new splash and want it for a lower resolution, you can simply use a photo editor of some kind (I use Adobe Photoshop) and shrink the new splash to your resolution. Then simply save it as a dds file and it will load.

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HenryVarro
HenryVarro - - 50 comments

Does this just update the mod or is this the full deal just updated?

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