Wicked Evolving is a psychological horror set in the post events of many attacks and fights between the UK, US, PRC. The game it-self takes-place in a desolate version of our current world. After biological attacks from all parties, evolution and the creation bacterium has rapidly changed, mutations are of the common sub-urb population. You will play Boicy Casphere, a psychotic, pre-lized man with a deep set of psychotic schizophrenia. Through-out the game you will be witnessing the events of Boicy's crazed mind and his reflection on the world after sexual and emotional abuse as a child. -- You find yourself in a stuffy, cold & damp draining system with your survival-mates, David Scorr, Sean Former & Shirl Houserlee, passing through a man-hole connection into the open world, which brings no surprise; evasion is survival '101'.

Report article RSS Feed Media Spurt: Environments

Day #2 of the media spurt week has come-upon us and we've promised to release environmental images.

Posted by Charlie_Calstah on Oct 6th, 2013


Hello.


Day #2 of media spurt week is upon-us and we stated we'd release multiple environment shots. This begins today. Over the next two days; we'll release a set of two different environments shots. 

We're starting with one placed in .ACT 3, Titled 'Sail & Cain' -  the following is seen in this act as a small, additional room, but is then heavily refrenced in .ACT5.

The room it-self almost has no personality; it's a generic room with only a few characteristics, like the lighting, broken wall and middle-set.

Developed over only two-days [Due to its size and lack of immediate detail] - this is the final design of the box:

Multiple more images a-wait you. Click here to visit the library.

Please leave your criticism along with comments. Thank you.
 


Post comment Comments
Shephi
Shephi Oct 6 2013, 7:21am says:

Looks very nice

+6 votes     reply to comment
MichaelPotok
MichaelPotok Oct 6 2013, 1:35pm replied:

Thank you.

+3 votes     reply to comment
BadXFox
BadXFox Oct 6 2013, 1:53pm says:

;_; beautiful

+1 vote     reply to comment
DragonNOR
DragonNOR Oct 8 2013, 11:41am replied:

Thank you.

+1 vote     reply to comment
Tobeas
Tobeas Oct 6 2013, 5:31pm says:

How many mappers do you have? If you have more than 1, how do you distrubute the work? Does 1 mapper do 1 map or do each have their own sections within 1 map, etc, detailing, lightning, texturing, layout.

+1 vote     reply to comment
DragonNOR
DragonNOR Oct 8 2013, 11:43am replied:

We assign tickets or 'tasks' to our employees that then covering th ticket's contents. This would be prop placement, texture assigning, etc - etc. We have a team of 3 environment designers. Thank you.

0 votes     reply to comment
SPY-maps
SPY-maps Oct 10 2013, 1:26pm says:

great new screens of level design.
These do look so much better as the other ones that were placed a while ago.

keep up the great work,
success,

Leon

+1 vote     reply to comment
DragonNOR
DragonNOR Oct 15 2013, 4:55pm replied:

Thank you very much for the kind words.

+1 vote     reply to comment
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