Wicked Evolving is a psychological horror set in the post events of many attacks and fights between the UK, US, PRC. The game it-self takes-place in a desolate version of our current world. After biological attacks from all parties, evolution and the creation bacterium has rapidly changed, mutations are of the common sub-urb population. You will play Boicy Casphere, a psychotic, pre-lized man with a deep set of psychotic schizophrenia. Through-out the game you will be witnessing the events of Boicy's crazed mind and his reflection on the world after sexual and emotional abuse as a child. -- You find yourself in a stuffy, cold & damp draining system with your survival-mates, David Scorr, Sean Former & Shirl Houserlee, passing through a man-hole connection into the open world, which brings no surprise; evasion is survival '101'.

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Media Release: Environmental #3
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Crypt
Crypt Dec 5 2013, 1:43pm says:

If you're using that func_reflective_glass + translucent func_brush method, I advise you to use that VERY sparingly. Source really doesn't like it for a bunch of reasons.

+2 votes     reply to comment
DragonNOR
DragonNOR Dec 5 2013, 4:45pm replied:

Thanks for your insight.

+2 votes     reply to comment
Charlie_Calstah
Charlie_Calstah Dec 28 2013, 6:14am replied:

The problem you've explained isn't hard-coded or even difficult to attack. The ability to use this in con-junction with another is now free'd!

+2 votes     reply to comment
Crypt
Crypt Dec 31 2013, 12:13am replied:

I meant more on the optimization side of things which is something you can't attack.

+1 vote     reply to comment
Charlie_Calstah
Charlie_Calstah Dec 31 2013, 6:24am buried:

(buried)

In all fairness, we do use a heap of programs to compile environments, most of which are to fight common optimization problems.

-5 votes     reply to comment
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Please refer to Moddb.com for full-details.

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Demonstration
Date
Dec 1st, 2013
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1366×768
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