Depicted both through the eyes of a young man with a sore past, and through the exterior of the cold, horrific world he's in; Wicked Evolving For a Broken Future is a story-devoted and projection driven psychological horror that really does open up the can of worms on you. You'll be battling your moral-self to choose what side to stick to, gripping to the immense and wealthy narrative, and flocking to the psychological effects like the raw animalistic spawn that you are.


You begin by entailing the roads that Boicy first found himself in trouble on, progressing to a series of mental-tunnel battles against Boicy's mind, fending off and blocking the regression of childhood abuse, finally, the alleviation of Boicy is brought on by the damaging appeal of living in a dead world of your own creation.


This is a horror, by definition of witnessing - You will be following the horror and gorey story telling through the eyes and mind of Boicy Casphere, an 18 year old with a great past of physical and mental abuse. Wicked Evolving' does not follow the colloquialism of other horror-game design, and so much attention has been spent on creating a professional & neat piece that will detach itself from typical HL2 Mod design.


  • Common environments would be idealized as woods, hospitals or small buildings, in this form of narrative, but Wicked' does not follow this easy template of walls and gravel. The environment is based on the post-occurrences of delusions of Boicy's almost great mind. You may find yourself in a single shade, sterile, concrete room with almost no lighting, but this is the very aspect that influences the sense of fear and understanding - as you listen to Boicy's troubles.

  • The idealized version of the world in times like that of which are described above do not have any place here, what you see will not be what Boicy sees. A psychotic episode can occur, un-scripted and ready to distort...


  • Weaponry is a very large part of Wicked'. We have spent a great deal of development time on the sound engineering & design of weaponry, the creation and design of 3D work & massaging of the weapons to have their own unique feel, and have utilized many aspects of great technical detail improvement with the recent changes to the game's engine.

  • Weaponry is implemented as a fun-tactic, as much as it is for defense. We've worked on the incredibly important balance of weapons to fit into the genre. Whilst maintaining both integrity and balance of integration with the weapons, we also take-up sides that conjure to 'Bangs are fun!' - We've put some real kick to Wicked's guns!

Developed by Maker's Lair Studios, most content retained. Legal contact Produce publishing by Modigan, 2010. Markup design by (...)
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Blog RSS Feed Report abuse Latest News: We've moved, to some extent!

13 comments by TωısтeđHeαdαcħe on Dec 30th, 2013

We're moving.

Earlier today a contract and agreement was signed by the directing manager for Maker's Lair, and directing manager for Team NoS. This collaboration has resulted in technical advancements making Wicked Evolving For A Broken Future independent.

For those who do not know about, or are not aware of Maker's Lair or Wicked Evolving, I suggest you visit both the MODDB page & the studio page.

We will not cease development of release or management on MODDB, not at all, we're just moving to a more parent and correct site. We suggest you all either track this page, if you're aware of what Wicked Evolving is, or head to the MODDB page and grab all the details you can(!)

The MODDB profile will re-main as active as this will, both being updated with the exact same content at the exact same time, this includes articles and downloads.

Start-off by tracking either this page or the MODDB page, so you can notified of media releases. Like these:

Content being from [...]


Etc Etc. - Content being from [...]

Thanks very much for reading and watching, good-day!


Directing Manager for Maker's Lair
Callum Sharp

Written By
David Cale (Under Profile Name... I REFUSE TO GET ONE!)

Environment Design
Ralph Winsterd (Secondary Images)
Callum Sharp (Primary Images)

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Post comment Comments  (0 - 10 of 94)
WyldStyle Jan 24 2015, 11:41am says:

Since the leader is gone from Moddb I have high doubts this will ever get released...

+2 votes     reply to comment
DragonNOR Creator
DragonNOR Jan 24 2015, 6:06pm replied:

That's not how game design works. Maker's Lair is a fully fledged studio, and the banning of an employee isn't going to cause conflict with producing a game.

This page is still actively managed - hence this comments' short reply to time, and development on Wicked' has never ceased.

+2 votes   reply to comment
WyldStyle Jan 25 2015, 12:16am replied:

That's a pretty good point.

0 votes     reply to comment
Urby Jan 25 2015, 5:27am replied:

My larger concern is that this project is big on words but paper thin elsewhere. I can understand keeping things behind closed doors but over a year with no updates? I'm afraid I've lost confidence in this project and stopped tracking.

+7 votes     reply to comment
Foozbar Creator
Foozbar 16hours 13mins ago replied:

I think projects with a lot of calibre have this really difficult period of maturing and that things like this get a really good chance to jot things down on paper, but never really get to prosper anywhere else.

Is it the high hopes of one particular employee, no past experience to compensate for thin workload, or that “Too many chefs spoil the b̶r̶o̶t̶h̶ game”? I know for a fact nothing is planned for public release, but this page can still act as a blanket header for potential employees to look at - and when the time is right, we can focus into further pushing our online presence.

I most certainly agree with you, Urby, but I myself wouldn't stop tracking an inactive page - then you might not be able to say 'First!' on a news article...!

+1 vote   reply to comment
Crypt 19hours 31mins ago replied:

Agreed. They have all this talk about being so unique, and not being your average Source mod, and even being its own full game, but all we've seen is some basic level design and models from another developer's mod, with a few scattered other models. I'm surprised there was such interest in this to start, as much as I hate to say it. It sorta screams "artsy indie".

0 votes     reply to comment
WyldStyle 23hours 33mins ago replied:

So have I.

+3 votes     reply to comment
roymaster Dec 28 2014, 4:23pm says:

Tracking :)

+1 vote     reply to comment
TωısтeđHeαdαcħe Creator
TωısтeđHeαdαcħe Dec 28 2014, 5:36pm replied:

Cheers very much.

+4 votes   reply to comment
Spartan191 Dec 19 2014, 4:58pm says:

Do you guys have any updates to the progress? I haven't seen one in forever?

+2 votes     reply to comment
TωısтeđHeαdαcħe Creator
TωısтeđHeαdαcħe Dec 19 2014, 7:32pm replied:

It's been quite a while, ain't it? Hope you like the new profile design! - Giving it the best we can, production wise.

Although a couple of public releases are in the works, I'd estimate the new year, being right around the corner, will be our year to shine.


+4 votes   reply to comment
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