The void is a lack of anything. It is a space waiting to be filled. A canvas waiting to be painted on.

The amazing power of modding has changed the way we play games and has opened up entirely new worlds which the original game producers couldn?t have imagined existed. Morrowind, and now Oblivion, is one of the best systems for modding because you can layer as many mods on top of each other as you like.

'The plan with the Void is to start off with an entirely unformed world' ? A big lump of clay as featureless and barren as possible. Designs, plans and guidelines will be posted on this website to show everyone what we?d like to see happen. We will upload the first blank and empty version of the world for everyone to download, then anyone who wishes can add to the world ? Be it a house, a model, a sound or with some landscaping work. We will play all of the mods which are sent in, looking for mods which add to the world most and once we have enough we?ll combine them all into one file and release it as the next version of the world. We will then accept a whole load of new mods which add to the updated world and once we?re ready we?ll stick them all together and allow users to down the next version.

In this way we?d be creating a truly community built world ?it would allow anyone who wishes to contribute a chance at carving out a small part of the world without committing to a huge workload. The tiny details you leave behind might make someone else?s contribution even more amazing, likewise if you prefer to carve out mountains and seed forests you may be fascinated by the way other people choose to build upon the ground that you created. And once the world really begins to take shape and your playing it through to enjoy a different experience to Oblivion you may turn and glance upon a flower which you remember placing by the side of a street ? secure in the knowledge that you have helped build a new world.

From the centre of the world a city will bloom, an oriental and beautiful place with an ancient past. In order to create a new world the focus will be on creating somewhere which reflects a feudal Japanese society. But this doesn?t mean that we?re not open to suggestions, very little will be set in stone and the only requirement for the world will be that it represents a very different experience to Oblivion and that it be a tougher and more deadly world. And in this world, honour is incredibly important ? your choice of weapon, your activities in private and public and even the company you keep will reflect your honour rating which will operate behind the scenes. Sometimes, the easiest path will prove to be dishonourable ? which will effect how others will treat you.

The player will begin his journey as he regains consciousness amidst the wreckage of a ship, his crew mates having already been removed from the area and thrown in a jail; (Sounds familiar? It?s roughly based on Shogun, a book by James Clavell.) Which way the player chooses to survive in a foreign and dangerous land is entirely up to them, but all paths will lead eventually to an overall plot dealing with a child emperor who is threatened from all sides. Will you be the one to save the child? Or will your blade be the one that ends his life? Will you triumph in battle, storming the gates of the palace or will you creep into his dormitory at night and put an end to him with poison? The choice will be yours.

Image RSS Feed Latest Screens
The Emperors Castle Tachi sword Small town garden
Blog RSS Feed Post news Report abuse Latest News: Moving along nicely

0 comments by Carpet_Sample on Apr 6th, 2007

Howdy everyone. The Void has been progressing smoothly since our last update, which is seeing our world truly begin to take form. Work on our grand capitol city has commenced with the complete layout completed and several areas well under construction with more models from 3dchaya and the Tsyuma Castle project. We have also been working hard to complete the first section of our main quest story line, which will be the focus of our first planned demo.
Here are some pics of the emperor's castle made by myself and a town currently being detailed by one of our new mappers, StormAndy.

The Emperors Castle Small town garden

Our lead music composer Mirrored has also completed a new battle track.
We would also like to welcome our other new members to the team, however we are still looking for members in all areas of modding to help us further develop this great mod.

Downloads RSS Feed Upload file Latest Downloads
Mystic Staff High Resolution

Mystic Staff High Resolution

May 4, 2006 Movies 0 comments

This is the low resolution version of the Mystic Staff - Rotating to show it off in it's full glory.

Mystic Staff Low Resolution Video

Mystic Staff Low Resolution Video

May 4, 2006 Movies 0 comments

This is the low resolution version of the Mystic Staff - Rotating to show it off in it's full glory.

Post comment Comments  (0 - 10 of 43)
Oblivion*man Nov 1 2009, 2:49pm says:

Is anyone gonna post news because there hasent been any news or comments beside mines for years.

+1 vote     reply to comment
Oblivion*man Nov 1 2009, 2:46pm says:

for get my last sucked.well the haunted house was good put not the portal.

+1 vote     reply to comment
Oblivion*man Oct 26 2009, 9:12pm says:

We can create a haunted house that has a couple of quests to complete the puzzel in the basment.A portal would open and leads to the world of sithis from the the darkbrotherhood from oblivion!If somone wants to use it feel free.

+1 vote     reply to comment
Oblivion*man Oct 26 2009, 9:09pm says:

I have ideas for it but i suck at moding

+1 vote     reply to comment
vortexus Jun 17 2009, 1:00pm says:

Since there is no"LORE" involved in this, will Modern and futuristic designs be accepted?

+1 vote     reply to comment
FlySpyGuy Aug 2 2008, 2:59am says:

is it all going to be based on Japanese culture? because the pictures seem to say so. or is it that those are the only ones you have yet? because it would be awesome to have Japanese vs English wouldnt you say?...maybe even muskets!

0 votes     reply to comment
Nule May 14 2009, 5:21pm replied:

Is this mod dead or there is still hope for it to be rebirth? :)

+2 votes     reply to comment
mirrored Aug 7 2008, 3:45am replied:

Well, we were planning to use mostly Japanese inspired stuff, but not only. Unfortunately, this project has been sucked into the void...
If you want an Asian themed mod for Oblivion, Akavir is the way to go (at Silgrad Tower forums):


+1 vote     reply to comment
mirrored Apr 24 2007, 4:14am says:

Thank you very much for posting this. :)

+1 vote     reply to comment
Gin Apr 23 2007, 3:36pm says:

Ah, I see the background problem OLDMANwitASword had.

The LOD bug can be caused by all sorts of things. I found some information over the past year on it and custom mods. PlanetEdlerScrolls, TESSource, and Oblivion Source all have some info regarding it but to sum it up. Here's most of my gathered info on it from my own personal modding, group modding at PlanetOBSE OBIV ED, and friends.

2.0 Shaders using HDR or Bloom with 2x and above antialiasing with a .ini LODScaling problem being outside the range of "5".
Pre NV34 pipelines using HDR or Bloom while using a D3DOveriding program to compress using DXT1 range and no alpha channel or IO/BIT multi channel grayscale, Shared channel ALPHA threshold improperly set (common OC problem)
TES Construction set .omod ranges ported incorrectly to NIF or ESP's (no fix)
.ini Resolution check disabled

Conflicts can occur in all of the following folders, programs installed, or files within these locations can cause strange Mip LOD bias problems.
"AKA" - RivaTuner or NVTweak LOD Bias Adjustment tentatively set too high when overclocking and ZBuffer compression enabled.
"AKA" - Busmastering Overlays through Nvidia and NVStone Display Configurations

Conflicts can occur in all of the following folders or files within these locations causing the "land of the pink knights."
"AKA" - C:\Program Files\Bethesda Softworks\Oblivion\Data\Meshes\Landscape\ ANYTHING .LOD or in a LOD folder with a .NIF animation being too large (above 10.9MB)
"AKA" - C:\Program Files\Bethesda Softworks\Oblivion\Data\Textures\ Any deviation or custom variation of a "LandscapeLOD" folder containing .LOD or carrying within an LOD folder with an .NIF animation being too large (above 12.8mb)

Treat it like a baby if you're doing this all @ once. Don't be afraid to use several ESP's to keep the sizes down. Oblivion dislikes new environments and expansions strongly. Especially, when used in conjunction with each other. Make sure you've got the KOTN esp off. It's kind of nasty towards the other data files. Don't know why.... I'm assuming you're making this entire thing off of ESP's and so forth. As OMOD is usually incompatible with other works and later modifications resulting in the uninstall reinstall. Which just isn't worth the extra 30 hours. And upsets an awful lot of people too when you make a mod like that. So disable the other ESP's you've got, have your coder check your engine's range, make sure your mapping is small and tidy as the bigger it gets the more FORMID's, and stay away from including anything from TESIV:SI ...... :crazy: (buggy POS)

Whatever the case I do so hope you continue working on this. All the best dudes.

:wub: BANANAS :O

+1 vote     reply to comment
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