The Viper Mod for Grand Theft Auto: San Andreas is based on the 90’s hit TV Shows: “VIPER”. Viper: The Metro City Chronicles 2.0 has been released on May 10th, 2013.

Please note, the Viper mod is designed for the PC addition of the game, it will not work on console games. However, we have seen mods for the PC adapted and installed on consoles like the Xbox. So, if you want to play this mod on your console, it’s up to you to install it. We will only give support for the PC addition.

A complete feature list:
- All new cars
- Joe Astor Player model
- Frankie Waters Player model
- Working viper weapons
- New loading audio
- New loading screens
- The Base
- Zero bugs and no crashes from reasons in previous releases
- Cars can be stored in garages without the game crashing
- Metro City Police cars
- HQLM V2.0
- Enbseries
- Both vipers
- Additional Sound Effects
- Vipers have hex cell damage
- Vipers only take damage from rockets
- Probe
- Weapons: Rockets; AK-47; Statik Impulse Missile; Turbine
- Probe with: Minigun; Self Destruct; Night Vision, Thermal Vision
- Defender weapons won’t work if the weapon ore rear pods are closed
- Selectable First season and 2nd and 3rd season RT-10 <-> Defender Morph
- Completely reworked car spawn system to spawn other hero cars from the series
- Lock and unlock the Viper’s doors remote
- Real Viper Licence plates, the Viper’s will have the licence plate from the series
- Outside morph, if Season 1 is selected you can remotely morph the Viper from RT-10 to the Defender
- Los Santos Jailbreak, you need to break the Viper out of jail if you are arrested.

Features marked in orange will be in the next release of the Viper Mod.

We are not responsible for any damage this mod causes to your game, when properly installed on a computer with Windows working correctly (some installs can be corrupt due to a glitch during the installation process) and is installed onto a BLANK copy of San Andreas with no other mods installed, the game should run smoothly and perfectly with zero crashes or glitches.

You can find tutorials how to install for this mod on our website:

Please report bugs in our bug-tracker, in the category that corresponds with the version you use:

Image RSS Feed Latest Screens
Viper: The Metro City Chronicles VIPER 2nd stage VIPER 3rd stage
Blog RSS Feed Report abuse Latest News: Viper The Metro City Chronicles 2.1: What to Expect

0 comments by KnightBob on Jun 8th, 2013

Viper: The Metro City Chronicles 2.0 was a big update, it was a major overhaul to the mods code. Also a lot of new smaller things have be added, such as the remote Morph, Engine Sounds along with many other smaller things.

Overall I must say that the release went pretty good, no major shop stoppers for players. And I'm surprised that I have almost zero reports of users having problems with installing the map mods. Unlike Viper: The Metro City Chronicles, in which it was a little bit hard to install the map mod.

With Viper: The Metro City Chronicles 2.1 we will aim at adding new features to the mod, it will not be a major overhaul like V:TMCC 2.0. There will be a upgrade package for the users how currently have V:TMCC 2.0 installed, so that you don't need to re install the game. But as always there will be a full installation package.

In Viper: The Metro City Chronicles 2.0 the morphing system didn't really change, not much at all infact. It was only recoded, and when it was done I noticed that most of the code is the same for every morph. For Viper: The Metro City Chronicles I plan to re-write the morph system and make parts re-usable. In a way that every morph will have its own sniffer thread, and then it will pass all the required information to the actual morph script. More information about this will be released soon.

Weapon System
In V:TMCC 2.0 the weapon system have been taken to the next step, in order to use a specific weapon you need to open the pod first that houses it. With V:TMCC 2.1 this system will be completely changed, it will use a menu instead of the current set-up. More information about this will also be released soon.

Got this idea from a ModDb user, how posted in on our ModDb page. And we will take a look if we can add an original Viper Speed-odometer to the mod.

One bug has been reported so far for V:TMCC 2.0, you can view it here. It is our first attention to get this bug fix, and if its an easy patch also release it for V:TMCC 2.0, and off course include it in V:TMCC 2.1.

For the users how also use our Website, you might notice that I have installed a new skin. I personally really like it, some sections might still need some work. Please report bugs if you spot them. The news section on our website also had an overhaul, it is now more of a blog type news section. Please look in this section frequently to get the latest development updates, since ModDb doesn't display them right away when we publish updates.

Downloads RSS Feed Latest Downloads
Viper: The Metro City Chronicles 2.0

Viper: The Metro City Chronicles 2.0

May 10, 2013 Full Version 65 comments

The Viper Project Modding Team is proud to announce the release of Viper: The Metro City Chronicles 2.0. This version of the mod continues to add new...

VIPER: The Metro City Chronicles

VIPER: The Metro City Chronicles

Dec 25, 2010 Full Version 25 comments

Our Biggest Release of Viper EVER! After a year of hard work and dedication, Viper: The Metro City Chronicles is finally here! New Features: Play As Either...

Viper Mod 0.1B

Viper Mod 0.1B

Dec 24, 2009 Full Version 50 comments

WARNING!!!!! I FORGOT TO MENTION A KEY FUNCTION OF THE VIPERS IN THE README!!!!! Do not press left CTRL + TAB unless it is a last resort!!! This activates...

Grand Theft Auto San Andreas VIPER Mod 0.1a

Grand Theft Auto San Andreas VIPER Mod 0.1a

May 9, 2009 Demo 22 comments

It is finally here! The Grand Theft Auto San Andreas VIPER Mod 0.1a!!! The Mod and all of it's parts have come together in one action-packed, adrenaline-pumping...

Post comment Comments  (0 - 10 of 151)
patrikbogdan Mar 1 2014, 10:59am says:

Please help. I can't get the mod to work. I've tried un and reinstalling it several times, I've tried on windows 8.1 and windows xp, I've tried with two different versions of video card driver, I've tried tmcc and tmcc2.0 but nothing works. Without the mod the game starts and runs flawlessly. I don't have any other mods. The furthest I could get is the loading screen and I see the character and then it instantly crashes. I don't know how I did that because now it won't even start. The game appears in the task manager for a second and then it disappears. I've spent 2 days trying to figure out how to make this work with no success. Please help me, I really want to play this mod.

Thanks in advance.

+1 vote     reply to comment
KnightBob Oct 27 2013, 6:17pm says:


Tomorrow I will sort everything out, and take a look what is possible to get done and what is not :)

+2 votes     reply to comment
Levianne Oct 23 2013, 4:39pm says:

Would be great to have the torpedo on the hovercraft mode, I'm sure it's nothing impossible to do.

+2 votes     reply to comment
Levianne Oct 18 2013, 3:29am says:

Hello, it's me again. I so love the Viper (exactly the RT/10, although I'm a girl, but who cares? :D), love your mod, so much fun with it, but I have some problems with the rear hatch and its weapon. Well it's too slow opening/closing. In the show actually Joe pushed some switch and the hatch just opened, took about 1-3 sec. In the game it tooks much longer, I didn't count, but 10-15 sec I would say. Example one:
You're cruising the highway (Los Santos or Las Venturas) and wanna some fun, look behind and what a surprise, the cops. Open the rear hatch and shoot them. No, they are moving and the hatch is still not fully opened, so you cannot shoot. They are passing by, so you have to speed up and try to reposition, or slow down and open the side pods.
Example two:
Wanna some fun at the restricted area (whichever you chose, is up to you), five stars just for entering. You end up in a situation, one FIB car behind you, two more in front. Open all you've got to rid of them. But that's wrong, they don't wait for you, they're moving, the rear hatch still isn't opened, so you have to focus on those in front of you, wanna shoot 'em, but suddenly you take hit from the side (that rear car moved) and you lost all of them, just because it couldn't go quicker.
And a sole gattling gun is not the best idea, against peds maybe, but not against the cars. Think about the flame thrower or a rocket launcher, that would be improvement, that would be fun.
Like I said before, I love the mod, but some things are the fun killer in some situations.
Your Levianne.

+1 vote     reply to comment
Levianne Oct 17 2013, 4:50am says:

I'm back with another idea (my last I hope). What about the hologram function? Well here is what I think it could be like:
"You drive your Defender, press the 6 numpad key (there are another free keys, but that would be the best choice for me), the Viper stops, you continue driving, but another Viper (a ghost car or something). It's similar function to the probe, no another functions there (no offroad, no morphing, no probe, no hovercraft mode, but also no weapons). The police would maybe ignore the original and follow the hologram instead (well we can say, that the Viper is cloaked or so - just for the roleplay, no need for the actual function indeed). After you press the number (numpad 6) key again, you're back in your Viper with maybe the wanted level a little dropped (1-3 stars)." Would be nice, but you are free to rework it like you wish, it isn't recommendation, like it should be done, just an idea, like it could be.

+1 vote     reply to comment
Levianne Oct 15 2013, 6:51am says:

Hi guys, great job there! I loved the show so much and I love your work, the Viper mod is just awesome! First of all, I wanna thank you, for the nicely looking cars, awesomness in all Vipers/Defender modes and all its funkctions.
I have just two small issues:
1. The car spawner doesn't work by me, I press the 2 number key, it appears the selection, I select the desired model, press ENTER, and guess what? The spawner just disappears even with a confirmation sound, but no car anywhere.
2. The "Can't save my Viper" issue - any mode except the original one (red RT/10) just disappears right after closing the garrage door. The red one lets me even save and after that, I can withdraw it from garrage and continue normally, but when I have to quit and load (or even reload without quitting) the game, the red one encounters the same destiny like the others (disappears from garrage).
It's rather annoying to go the whole map for the docks to take another hero Viper (even more, when the spawner doesn't work well).
I'm really sure that I installed the mod the right way, everything else works well.
Oh, and could it be possible to switch somehow the ENB effects off? Because my low end computer hardly manages to work with that, I'm sure, without those, it could work just fine on my machine.
With love, your newest fan.

+1 vote     reply to comment
Levianne Oct 16 2013, 7:00am replied:

Okey, I figured out, how to turn the ENB effects off (it's written in the Read Me, I just didn't see it before).
Well, I have an idea for a small improvement of the game. What do you say to another Viper hideout? Not relocation of the current one, it could be two bases with ease. The new one would be a tribute to the Viper show season one. I remember, they had a hideout somwhere in an abandoned damm, or a power plant. I know the perfect location in LS, it's just in the oposite end of the flood canal with the current base. All the way up the map it ends with a bridge, which looks like a damm. Nearby is a small tunnel, that leads to a place near a parking lot. That could be the right place. There is not much place though, but I think, it could be fixed easily. It would have two entrances/exits, one for the player on foot, leading to the street, another for the Viper to go through that tunnel into action. What would you say?
Sincerly yours, Levianne.

+1 vote     reply to comment
Levianne Oct 18 2013, 6:08am replied:

I just have something discovered with the spawner. Like I said, the spawner does nothing, but there still remained the older version --> Crouch + Sprint, than YES (three times for the RT/10) and TAB <-- voila, a car is spawning!
But still there are just four cars (RT/10, Hemi Cuda, Firehawk and although it reads GTS, still it's the SRT-10 spawning instead). No hero cars, no Viper Avenger, no prototype car and I think, it wasn't even supposed to work, when there's the new version of the spawner. A little glitch, I would say. I've figured it out the way, that I downloaded the older mods, didn't installed, just read the Read Mes and tryed it in the latest version of the mod. So I managed to spawn a car the other way than supposed.

+1 vote     reply to comment
robertowen May 23 2013, 4:54pm says:

I have in idea for the next release how about a speed meter

+1 vote     reply to comment
KnightBob May 24 2013, 6:14am replied:

There is a special section on our website for feature request, if you post it there we will take a look into it to see if it is possible.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Grand Theft Auto: San Andreas Icon
Send Message
Official Page
Release Date
Released May 9, 2013
Mod Watch
Track this mod
Community Rating



37 votes submitted.

You Say


Ratings closed.

Car Combat
Single Player
Embed Buttons

Promote Grand Theft Auto San Andreas VIPER Mod on your homepage or blog by selecting a button and using the HTML code provided (more).

Grand Theft Auto San Andreas VIPER Mod Grand Theft Auto San Andreas VIPER Mod
Grand Theft Auto San Andreas VIPER Mod
2,844 of 21,445
Last Update
10 months ago
51 members